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F1 Challenge '99 - '02
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F1C Driving Impressions
When driving F1C and any other racing
sim, I use the cockpit view, preferring it because it's the
closest to the actual view out of car from the driving position.
As far as the driving aids go, I'll use 1) traction control
(high) with manual shifting or 2) traction control (low) with
auto shifting or 3) all driving aids off. I don't like the
driving aids, and usually run with them off. I understand
they're to assist in making the drive easier for occassional
or new players, but they encourage a certain synthetic feel
to the driving. So I guess if you plan to devote any significant
time to F1C in an attempt to drive better, lose the driving
aids. If it's just an occasional romp, then leave them on.
But the driving aids provide for an even more synthetic drive
akin to riding the Disney World monorail. "Buy"
the course for test session (the solo "Test Day"
mode) and learn the tracks. Everyone learns differently, but
try this....drive the course multiple laps with the infamous
speed control left on. Yes, a snail can pass you but what
happens is you study the course and each corner setup for
the turn. If you just can't stand it, forget the "R"
key and drive in second gear. When you know every turn coming-up
as you're entering the previous turn, you're close to learning
the course. As my driving instructor used to say, "Slow
down, you'll go faster". Most people have a tendency
to "rush" the process and then they over-correct,
miss apexes, and end-up driving slower. They're always "behind"
in the driving trying to correct instead of setting-up for
the next turn.
I love the Spa circuit (and glad to
see it's slated for return in the 2004 F1 Championship). It's
always the first track I head for when trying out any new
F1 racing sim. Because it has such diversity of turns, elevations
and visuals, it makes for a great "test track".
F1C is supposed to be a better driving experience through
a significantly redeveloped physics engine. That became very
evident after a few corners at Spa. "They got it right!"
I'm thinking to myself. Then I cut in too tight at Eau Rouge
and an old nemesis of the EA F1 series was back ice
skating off-course with zilch grip. Without any forewarning
or tactile feedback while I'm going very slow through the
turn, the back end kicks out with absolutely no warning and
it's off to the gravel. There is no hope to correct regardless
how slow you're going or how early or late in the turn you
attempt to correct. Once it's decided you're going into the
gravel, you are going there. At that moment F1C showed it
has a remnant of the earlier arcadish action that ISI has
worked hard to remove. Heading back to the garage, I started
looking for setups.
Do yourself a tremendous favor and
download the F1C Driving Guide
available here
from Blackhole Motorsports and the RaceSimCentral forum here.
It is the single most beneficial item you'll add to your driving
skill in F1C. The setups are fantastic. The very next
time on course at Spa it was smooth sailing. Most significant,
the setups give you time to correct. The accompanying doc
file (or pdf file) discusses so many valid points to F1C driving
that it's closer to a clinic. Why ISI didn't get us this
type of setup right out of the box is beyond me.
At this point I'll digress. If you're
still trying to drive F1C (or for that matter F1 2002) like
a Grand Prix Legends car don't. The GPL era cars depended
on power controlling the car and flinging it around. The F1C
cars have modern day technology including the aerodynamics
to make it fast. You cannot drive both era cars the same,
and hanging the backend out like Keke Rosberg of another era
will only prove to frustrate you to no end. The modern F1
cars don't take kindly to getting tossed around like a dirt-tracker,
and they'll make you pay in either slower lap times or a visit
to the land of the blue gravel. Mistakenly it's sometimes
thought that you just have to "drive smoothly"
to achieve success. Well no matter what type of racing, you
have to drive smoothly. That's a given. What you have to do
with the modern F1 cars in F1C is drive with precise, exacting
control. So when I'm speaking of "no grip" and the
"ice skating" effect, it's not from driving fast
and deep into a corner, tapping the brake once to straighten
the car for the next turn as you would do in GPL. Most all
of us like fast cars but few of us have driven anything close
to an F1 cars power-to-weight ratio with that much downforce.
Certainly the most powerful car I've driven fast is a Porsche
930 Turbo, and it doesn't approach an F1 car's power. But
many of us do know how to setup for a turn and take the turn
fast. Because of this, the EA F1 cars can show a nasty low-speed
cornering temperament until they're tuned. The good news is,
it's obvious ISI has worked hard on getting F1C right, and
it's mostly been corrected...most of the time. But occasionally
it misbehaves. When it does and this is further good
news it can be tuned to make it right. This wasn't
always possible in previous EA F1 versions, and frankly the
same problem resides in some of the more heralded F1 2002
mods, and yet some other F1 2002 mods don't demonstrate the
problem of this synthetic effect. But no doubt about it, the
drive in F1C is much better than previous series offerings
and the car acts much more as you would expect it to, especially
after getting the correct setup. The physics in F1C are not
up to the Papyrus level (arguably), but it's much better than
any previous version of the F1 series. You don't have the
tactile sense with the course that you have with the Papyrus
sims, but with the right setup it's close real close.
I think the braking is still too twitchey even when the car
is balanced-out. There is little transient response and what
there is arrives after much tweaking and dampening so that
a quick flick of the wheel doesn't send you off-course.
To help matters, the F1C reference
manual has the same nice setup walkthrough and tutorial that
F1 2002 had. It shows you by adjusting to extremes the effects
of different setup adjustments. It does a good job of introducing
setup effects. Start with it before making a bunch of changes
"you think" will help your lap times. Note the differences
in the damping of the suspension. That's the key to balancing
out the car so you won't have to work as hard to drive it
fast. The better the racing sim's capability to adjust settings
usually means the more variations in the setup. And setups
should reflect your driving style. Even with the precision
required to drive F1 cars there is still a certain individuality
found from setup-to-setup. Different people will trail-brake
to different corners. Some corners you'll be naturally fast
in, some you can't get through regardless of how hard you
try. That's where the Telemetry capability in F1C helps.
Telemetry
Poor Telemetry. If there is a stepchild
in F1C it's this mode. Mentioned nowhere in the reference
manual is the Telemetry. It has a separate shortcut to launch
it outside of F1C (same as previous versions) and is available
from within F1C on the menu. Maybe it's because it's so detailed,
people are intimidated by it. Maybe it's because it takes
time to learn it. I'm guilty of not spending enough time with
it. Most of us can probably say the same. The funny thing
is, after we learn F1C and get decent basic setups, this is
where we should head to next. If you haven't taken the time
to explore this area of F1C, you should soon as you can.
Audio
From the time you first drive down
the pit lane, you'll notice the much improved car sounds.
This is one of F1C's "big changes". If you have
a decent sound card you'll be treated to F1 cars that sound
so much better than the previous offerings it's amazing. The
previous versions sound like they're being played through
an old 8-bit Sound Blaster in comparison.
Replay
For whatever reason, the replay mode
seems to be much less jerky than F1 2002. Whenever I ran a
replay from F1 2002, it always acted like it was a few keyframes
short to do a smooth playback. That's the good news. The bad
news is, why not include an MPEG or AVI capability? While
F1C has better playback than F1 2002, it's still got a way
to go to beat the Papyrus offerings in GPL and the NASCAR
series. But it is improved. This is another area that hopefully
some modder will get excited about and build an add-on. F1C
home movies. Think about it.
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