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NASCAR Racing 2003 Season:
Still Going Strong in 2004
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Page 1
Despite Papyrus moving out of the
NASCAR simulation business, we can still have our own 2004
Season thanks to the efforts of the dedicated mod community
that supports this fantastic simulation. There are literally
dozens of sites devoted to expanding on and improving this
fantastic simulation, which if were all lucky will keep
it alive and fresh as long as GPL has. Indeed Papyrus included
a hidden gem in their code, a separate SCCA Trans Am physics
model which will allow mod teams to develop virtually new
racing simulations based on this great software code. However,
for this article I am going to stick to NASCARs Nextel
Cup series and how we can create our own 2004 Season
with just a few trips around the Internet. During the off-season
I searched the web for quality car skins depicting the upcoming
2004 season cars. There are quite a few out there, but I think
I found some of the best at RacinWorld.net,
where talented artist Shawn Purdy has been hard at work creating
new cup.car files for the 2004 season. Note
that on occasion, RacinWorld.net is unavailable. When
the site is down, you will get a blank white screen at the
address. Not to worry, the site is normally down from time
to time as Shawn makes updates and/or revisions. Simply check
back again later on and youll find the site up and running.
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Click on the thumbnails
above to see Shawn Purdy's beautiful work full screen.
Shawns work, aided by some of
his friends, is truly awe-inspiring. If you do a quick search
of the Internet for "NR
2003 Cars" youll find dozens of sites offering
a wide variety of cars with real, fictional, historical and
2004 paint schemes. But I think Shawn Purdys creations
are something special. While there are many sites offering
cup.car files for download, not all 3rd party cars are created
equal. Some are in the original low-res (512x512) format,
others are high resolution (1024x1024) but with compressed
graphics that reduce their clarity in deference to better
frame rates. But with most hard-core simulation fans driving
fairly high-end systems (especially if you fly
LOMAC or IL-2FB), having to make compromises to efficient
rendering isnt really an issue with NR 2003. So Shawn
provides his car files in a completely uncompressed, hi-resolution
1024x1024 format. Unzipped, his cars weigh in at sizes as
large as 4MB substantially larger than most compressed
hi-res cars at roughly 1MB). But the graphics quality is worth
the extra size. On my Dell 8300 3.0GHz / Radeon 9800 machine,
Shawns cars look spectacular and I still get frame rates
in the 40-70 range with every graphics option enabled. Once
youve driven against uncompressed high-res cars in a
race its hard to go back to the stock lo-res cars that
ship with the game or against anyone elses 3rd
party cars for that matter. These new 2004 cars breathe a
whole new look into this great simulation. If youre
the type that likes to shop around for your 3rd
party downloads, another great source of well-illustrated
2004 cars can be found at On
The Edge Racing (OTE). When you go there, just click on
the Nextel Cup logo near the top of the page and
check out their real
schemes section which has a mix of 2003 and 2004
files to choose from. Of particular note are the 2004 cup.car
files created by VeNoM which are large format,
hi-res and very nicely rendered. If you need less demanding,
lower-res car files in order to run NR 2003 on your system,
check out Extreme-Dynamics
2004 cars download page. Low-res cars are typically less than
500 kb in size. Besides getting the latest 2004 paint jobs
for your next race, a great side benefit associated with these
3rd party downloads is the ability to add teams to the roster
that did not ship with the game.

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