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RH2004 Season: A Few Words on Setups
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Increase
the stiffness of the springs to ensure that there will always
be some spring movement left, you say? Well, you'd have to
make the springs so stiff that in reality you'd be transferring
the energy from the bumps in the road directly in to the chassis
which is not a good strategy. These settings are closely related
to the dampers, bump rubbers as well as ride-height and you
can loose all your hair trying to figure out how they interact,
which ones to change, by how much and in which direction.
Taking settings to extremes may help in finding out what the
consequences of each change is.
Dampers; bump and rebound: Dampers will stop the oscillations
caused by bump and rebound conditions. Bump is the state where
the wheel is forced upwards when hitting a bump in the road.
Rebound is the state where the wheel is forced back by the
dissipating energy in the shocks to the road after being bumped
up.
Without
dampers, your wheels would take a long time to recover from
bumping up and down.
We can even make the suspension differentiate between bumps
in the road that generate fast or slow bumps and rebound conditions.
"Fast" would best be described as high frequency
oscillations in the suspension. "Slow" would then
be conditions that make the suspension respond with lower
frequency oscillations.
In order to let the rear suspension help me turn or rotate
the car on corner exit, I increase the settings for fast and
slow bump at the rear. The theory being that when I'm accelerating,
the rear will gradually slide itself in place allowing me
to get early on the throttle:
"Fast" bump go from 1750
N/m/s to 2000.
"Slow" bump go from 2750
N/m/s to 3000.

I tried changing the rebound,
thinking that stiffer would help press the rear-wheels to
the track surface, but I felt that this did not help the car
handling. The default settings are as stiff as you can go
on this track.
Bump rubbers / packers: This is really fine-tuning
the suspension. Add bump rubber if you want to avoid minor
bottoming-out issues, but do not use the bump rubbers if your
real problem is the ride-height being too low, or you feel
any suspension settings might be off.
The 3rd bump / rebound settings is yet another example of
fine-tuning your suspension. With these it is possible to
add or remove bump or rebound in very small increments. For
my setup I have chosen not to change anything here.
Ride-height: As low as you can go without bottoming
out on the road surface.
Gearing:
To be perfectly honest, I very rarely adjust the gearing
in a default setup unless I feel that the gearing is totally
off.
Highest gear should take you to the maximum sustainable engine
rpm's at the end of the longest straight. Remember that a
low fuel load and a draft in a race will give you more rpm's,
so when choosing your gears, take into consideration if you're
making a hot-lap setup or a race setup. First
gear should get you quickly off the start line, but you might
want to use first gear out of a hairpin too. So you must find
the compromise that suits you. I'd probably try to use first
only as a take-off gear and then use second out of hairpins,
excepting really hairy hairpins like the ones at Monaco.
The rest of the gears should in theory be spaced evenly, but
each and every track is different and is you hit a fast corner
in say fifth at maximum revs, either make that gear a bit
longer, or change to sixth and adjust that gear to give good
acceleration rather than a long range.

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