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FlatOut: An Interview with Bugbear

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Q. Can you hint at any future plans for Bugbear?

A. Bugbear is a dedicated racing game developer and we will continue to focus on developing cutting-edge racers for PC and consoles. We have also an upcoming project on the mobile side, and we will be announcing that soonish.

Q. Is there any area we haven't touched on, or something that you would like to mention to the SimHQ readers?

A. One of the very visible features of FlatOut is the ragdoll driver, which of course reserved for the most spectacular crashes. If the player or the AI e.g. hits a concrete wall at 200 mph, the driver will be flung out of the car in slow motion flying through the air, hitting other cars and trackside objects. During the flight you can flip back and forth to normal and slow motion to enjoy all the details of the crash. Once the driver comes to a rest the car and the driver are reset back to the track, and of you go "destruction racing" again !

There are also mini games which we call the Ragdoll sports. These revolve around using the car as the launch vehicle and the driver as the sporting equipment. The Ragdoll sports mode consists of the High jump, Long jump, Darts, Bowling, Bullseye shot and the Clown's face accuracy shot events. Just imagine the sheer craziness of speeding down the lane at 200 mph and hurtling your driver at a giant darts board . Yes, it is that crazy, and it is amazing fun!

Q. Thank you very much for your time, and the very best of luck with FlatOut and Bugbear's future projects.

A. Thank you for the interview!

Through the Woods.

FlatOut is set for release in Europe on November 5th 2004. The North American release is handled by Vivendi Universal Games, and the game is due out in the first quarter of 2005.

So, if you crashed your model cars, or set fire to them as a child, and if you enjoyed the Monty Python sketch with executives falling off tall buildings, stay tuned for our FlatOut review.


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