| FlatOut: An Interview
with Bugbear
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Q.
Can you hint at any future plans for Bugbear?
A. Bugbear is a dedicated racing game developer and
we will continue to focus on developing cutting-edge racers
for PC and consoles. We have also an upcoming project on the
mobile side, and we will be announcing that soonish.
Q. Is
there any area we haven't touched on, or something that you
would like to mention to the SimHQ readers?
A. One of the very visible features of FlatOut is
the ragdoll driver, which of course reserved for the most
spectacular crashes. If the player or the AI e.g. hits a concrete
wall at 200 mph, the driver will be flung out of the car in
slow motion flying through the air, hitting other cars and
trackside objects. During the flight you can flip back and
forth to normal and slow motion to enjoy all the details of
the crash. Once the driver comes to a rest the car and the
driver are reset back to the track, and of you go "destruction
racing" again !
There are also mini games which we call the Ragdoll sports.
These revolve around using the car as the launch vehicle and
the driver as the sporting equipment. The Ragdoll sports mode
consists of the High jump, Long jump, Darts, Bowling, Bullseye
shot and the Clown's face accuracy shot events. Just imagine
the sheer craziness of speeding down the lane at 200 mph and
hurtling your driver at a giant darts board .
Yes, it is that crazy, and it is amazing fun!
Q. Thank you very
much for your time, and the very best of luck with FlatOut
and Bugbear's future projects.
A. Thank you for the interview!

FlatOut
is set for release in Europe on November 5th 2004. The North
American release is handled by Vivendi Universal Games, and
the game is due out in the first quarter of 2005.
So,
if you crashed your model cars, or set fire to them as a child,
and if you enjoyed the Monty Python sketch with executives
falling off tall buildings, stay tuned for our FlatOut review.
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