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Review
FlatOut
by Jens
"McGonigle" Lindblad

Introduction
I
can't remember when I had more fun with a PC racing game,
any game for that matter, than I'm having with FlatOut.
When I first learned about a title called FlatOut, I noticed
that the developer was the Finnish Bugbear
Entertainment of Rally
Trophy (RT) fame. This was good news as Rally Trophy
is one of my favourite games/sims and is on my disk drive
to this day.
Then, subsequently I learned that FlatOut was to be an arcade
racer with something called ragdoll physics, where the driver
can be thrown out of the car, and that it would have no in
car driving view.
At this point I was beginning to regret that I had agreed
to reviewing FlatOut. Frankly, there are three things in this
world you would never, ever tell a hardcore sim racer and
hope to get away without being rhetorically torn to shreds:
- Driving
arcade physics can be fun
- Driving
in bumper or chase cam can be fun
- His
(or her) driving sucks!
Could a hardcore sim racer possibly
find any enjoyment in such a game?
Upon
it's release, I received a review copy of the game. The package
is nice-looking and the game comes in a DVD-box and is on
two CD's. The manual is as sparse and slim as is the norm
these days. Still, the basics are covered.
Installation went smoothly and I did not experience any trouble
with my Geforce 4 Ti 4200 as the drivers I run agreed completely
with the game. There are reports of users having trouble with
some of the Geforce drivers, and developer Bugbear has announced
that they are working on a patch to fix the known issues.
The short intro movie re-lighted the hope in me that this
game might be worth playing after all. It's fast, very well
executed and features of of the greatest songs in the game.
Interface
If there
is one reason to hate the consoles it is because of what they
have done to the PC interfaces. FlatOut is released simultaneously
for PC and consoles, and all menus on the PC version which
I'm reviewing are controlled by the arrow-keys, Esc and enter.
Early in the eighties something called a personal computer
was introduced to the world and if I recall correctly, from
the very beginning these PC's came with a pointing device
called a mouse and menu's in PC games should support the mouse.
Anything else is not user-friendly. After the initial moan
and groan about the menu navigation, I must admit that once
I got into the game itself, I forgot all about the menu interface,
and after playing the game for a few days I must admit that
the interface works well, is relatively intuitive and easy
to use.
Controller setup is a breeze as all is done in-game this time,
as opposed to RT where you had to set up the wheel outside
the game in a separate application. No problems whatsoever,
in assigning split axis for my Momo Wheel and in assigning
all the buttons and shifter paddles. Right shifts up, left
shifts down.
The Concept
In Finland and many other countries
there is a type of motorsport where you can bring along your
old but souped up motor and race others for a reasonably low
budget. Competitions are held on dirt-tracks, in gravel pits
or in suitable sections of forest.
In FlatOut you will race on forest tracks, in mud- and gravel
pits, on tarmac and on snow so just about every surface you
can think of is represented.
You start out by buying a car and through wins and prize money
you can upgrade the car with refurbished or new parts for
the engine, drivetrain, clutch-assembly, filter, and a host
of other items. Some of these parts will give your car more
horsepower, some of the parts will improve handling. When
you are done with one car you have 15 others to try out!
There are no setup options in terms of adjusting brake balance,
tire pressure, differentials or any of that business, but
in all honesty, such options are not needed in a game like
this.
In FlatOut-land the sun always shines, so don't expect weather
changes, snow or rain.
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