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Preview
GeT
Ready!
A Preview of SimBin's GTR
by Jens
"McGonigle" Lindblad

While
GTR
has raced into Germany's stores November 5th, the rest of
the world has to wait until the first quarter of 2005.
SimHQ has managed to secure a preview copy of the game
yes the title says FIA GT Racing Game and we will follow
up with a proper review once we get our hands on the review
copy.
Please
bear in mind that the preview copy is valid for only 10 days,
so the following are the very first impressions and should
not be taken as "set in stone".
As this is a pre-view copy the final product
may differ, but there is no doubt about it; if you select
simulation mode in the first screen, a simulation you will
get!
I'm one of the people who were intensely disappointed by the
official demo which was released without the all-important
simulation physics. To be honest, the demo left me wondering
if GTR was moving away from the sim racers and if SimBin was
putting their efforts into pleasing the more casual racers,
those chaps that reportedly pick up a racing game and then
run off to forums complaining about
the difficulty being too high.
Rest assured that the simulation physics in the preview version
are much more interesting and satisfying than the crippled
pro-sim physics in the official demo. Simply removing the
driving-aids in the demo is not enough, in terms of describing
the real simulation physics.
And in that sense, the official demo is not representative
of the final product (or rather the preview version of the
final product).
If you've been following the reports about GTR you'll know
that tracks have been modeled with the aid of GPS data, numerous
photographs were taken at each and every race event in the
FIA GT Racing schedule by the SimBin crew, and that real telemetry
data has been used to help model each bump in the road as
accurately as possible.
SimBin has also had access to detailed, real data concerning
the cars. All this to ensure as high a degree of accuracy
and authenticity.
GTR, as a consequence is the official FIA GT Racing game featuring
the real teams, real drivers, real tracks and real cars...
at least for the year 2003.
As the icing on the cake, NaturalPoint's TrackIR
is supported and Live Track technology is used to ensure that
the track surface changes as the race progresses. Just as
in real life, a groove will appear and the grip in the groove
will be better than off it. Furthermore, the weather changes
dynamically.
For the first time in a simulation I was able to actually
find the "look to apex" feature a nice addition rather than
a distracting gimmick.
Let's take a look at some of the cars, very accurately modeled
and painted to reflect their real life counterparts in the
2003 FIA GT Championship. All screenshots were taken using
1024x768x32 resolution, no anti-aliasing.
All driving aids were off, when testing the cars. Even ABS
and Traction control was set to none. And make sure to set
the auto-clutch to off. If you leave it on, it will work as
a hidden driving aid in terms of ensuring perfect and smooth
engagements and disengagements of the clutch.
The Lotus Elise (which starts
off this preview) is a car you should absolutely strap on
your back as soon as possible since it is easy to predict
where it will go and you can throw it round the corners. It's
not the fastest car in the selection but it is very charming
and I want a real one in my garage now!
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