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Feature: Mods for F1 Challenge '99-'02

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F1 1975

Team Crew and ORPSG released a demo of their upcoming F1 1975 mod recently, and this is the first mod for any of the EA Formula 1 titles that looks back into Formula 1 history by some 30 years.

We've had the 1995 mod for F1 2002 and a conversion has been made for F1C, but F1 1975 takes us back another 20 years and we arrive at a time in Formula 1 where there was still room for technical pioneering that didn't require a multinational auto-manufacturer's financial backing to compete.

These were the days when the cars had huge slick rear tires as well as huge air boxes to catch the air and feed it into the Ford-Cosworth DFV 8 cylinder engine of 3 liters that almost all the teams ran with — except Ferrari — who were still convinced that putting 12 cylinders in their engines was the best approach. By season's end in 1975, they were proven to be right!

Back to the Past

Large rear-wings were the norm in an attempt to harness the 500 bhp these 500 kg beasts boasted and to push the rear-wheels onto tracks that were yet to be adorned with the multitudes of chicanes that we know in today's courses.

In 1975, they raced these cars on Nurburgring's Nordschliefe, Ladies and Gentlemen, can you believe it?!

With almost equal engines and the technical development not as advanced as today; ground-effect was still a twinkle in Colin Chapman's eyes, and the "turbo-revolution" was just around the corner. This was a very interesting and competitive series.

In all fairness, the good old days were not always that good. Driver fatalities were still atrociously high because of flimsy cars and deplorable circuit safety. In fact, the words were not even invented then.

All these drivers had nicknames; The Rat, Sideways-Scheckter, Lole, Hunt-the Shunt, Wattie, Mad Ronald... and it's a tell-tale sign that it's hard to imagine something like that happening today. Ok, there's the Iceman, but that's about it.

The F1 1975 mod for F1C promises to bring those days back, so we can race with the Lauda's, Scheckter's, Reutemann's, Hunt's, Watson's and Peterson's.

Watch out for a patch for this demo in the very near future. It' will contain some physics improvements, bug-fixes, and last but certainly not least, the Lotus 72E!

Previous mods from Team CREW and OPRSG have been made to a very high standard and I can't wait for this one as it's includes the type of cars I can relate to!

At the Start At the Start

FIA GT 1997

Another demo is the FIA GT 1997 mod and with this we go to get acquainted with Porsche's GT1 which made it's appearances at Le Mans.

I remember them breaking-down or breaking-out on fire in one particular 24 hour-race they participated in. But they did secure the overall victory in 1998. At the same time they were put to good use in the FIA GT Championship.

In all fairness to Porsche, the cars were extremely quick, and the Le Mans race was in a state of regulatory turmoil for a few years. In the mid-nineties the big Group-C / GTP sports prototypes like Jaguar, Peugeot, Toyota, Porsche 962's et al had been outlawed in favor of more "common" supercars like the McLaren F1 GTR and Porsche tried to build a common supercar which they couldn't. There was nothing common about their GT1 and in effect it was more like a Group-C disguised to conform with regulations.

Le Mans wasn't quite Le Mans without outrageous cars though, so a revised set of regulations were quickly introduced, allowing cars like the Toyota GT1 (which was even less common than the uncommon Porsche GT1). Even the old Porsche 962's were allowed back, this time as WSC95's. The current LMP-categories were slowly being introduced to attract the big auto-manufacturers, Cars like Audi, who started development of the very successful r8.

If you think this is confusing and not very logical, you're right.

Now Porsche stood with a Le Mans car that wasn't suited to the new regulations, but it fit in very well with the FIA GT Series, and this is where we meet it again, in the FIA GT 1997 mod to once again fight with McLarens F1's (the sports car), Mercedes CLK-GTR (of flying fame), Panoz GTR-1 and other classic and beautiful sports cars.

This one looks very promising, the mod group has had, I hear, input on the driving physics from none other than Andy Pilgrim, and the demo is a hoot. I'll definitely be looking forward to it's arrival.

FIA GT 1997

Time Machine

The best thing about mods for me is that they can explore the avenues that are probably of little commercial interest. If a developer wanted to make a sim based on a racing series from 20 or 30 years ago chances are sales would not reach very high figures.

For nostalgia-minded persons like myself, mods are proving to be a fascinating travel back in time when technology in racing cars was in it's infancy. And personally, I'm a fan of wide slip-angles and power-on oversteer!

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