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Review
Grand Prix Legends 2004
by Jens
"McGonigle" Lindblad

In late
1998 Papyrus released their long awaited new racing simulation,
Grand Prix Legends.
Early reviews agreed that this simulation
of the 1967 Formula 1 season was a masterpiece and that it
set the bar very high for future racing simulations. Unfortunately
they also said that it was a tough, hard and extremly unforgiving
simulation.
Some potiential customers may have
been frightened away by the reviewers mention of the steep
learning curve, or by driving the early original demo and
finding the cars to be a bit too much of a handful.
In 1998, we hardly had PC's that could
run GPL properly. You needed at least a 133-200MHz speed CPU
and either a Rendition or a 3Dfx graphics card.
Having a steering wheel was not the
norm back then. It's probably safe to say that steering wheels
are much more widespread today if you're mad about driving
racing simulations.
My own early start with GPL was in
software mode which gave me framerates that were never higher
than 20-22 fps and that was just not good enough.
GPL came out of the box in version
1.0.0.0 without force feedback and with default setups that
were a bit tricky to master. I would spin out of the pits,
completely out of control, trying to steer with a joystick
and no driving aids...
Fast
forward to today. Any decent CPU will handle GPL.
Today, we're at GPL version 1.2.0.2,
excellent force feedback has been added by the developers
and better setups were added by Papyrus in one of the very
early patches. OpenGL and D3D was also supported by a patch,
and the GPL community has been working away for years giving
us more than 400 real as well as fantasy add-on tracks and
absolutely gorgeous, stunningly beautiful and accurate car
shapes and liveries. Even what seemed completely impossible
and out of the question a few years back has now been achieved
a complete 1965 carset with it's own physics. A 1969
mod is also on it's way, as well as some other goodies.
There's a very good illustration of
the achievments made at the tracks database here.
Look for the item on the main page called Evolution 98-03.
While you're there, take a look at the slide show as well!
What has also happened in between
1998 and today is that PC-sim'ers are much more advanced and
sophisticated. Quite simply, there was nothing like GPL or
even remotely close to it back then. It was light years ahead
of anything contemporary. In a way, it was the first true
sim, and I think that came as a shock to some people.
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