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Review
NASCAR SimRacing - Part 4
In our final installment,
Chunx and Jens look at Career Mode, The "Other"
Racing Series in NSR and provide closing comments.
by Chunx
and Jens
"McGonigle" Lindblad

Career
Mode
Despite
EA's marketing hubris, NSR's "campaign" mode was
first introduced in NASCAR Thunder 2004 and its clear to us
that it has hardly been changed at all from the earlier EA
title.
Chunx' Career Mode Impressions
I must admit that I am not a big "campaign"
player regardless of simulation subject or title. In fact,
I'd say that the only campaign that I was ever really impressed
with was in the flight sim MiG Alley. And while many at SimHQ
weren't very impressed with it, I think the "campaign"
mode of NSR is somewhat neat and I was pleasantly surprised
that it wasn't a hokey, "Dukes of Hazzard" affair
like some other games have offered. In
fact, if I had to compare NSR's career mode to another game,
it might be called, "NASCAR Tycoon".
Getting started in career mode, you
will begin your racing career in the very fun-to-drive Craftsman
Truck Series. You'll start out with a modest $1 million bankroll
and have to decide how you're going to use it to make your
team more competitive through Research & Development programs,
gaining team prestige and recognition with merchandise product
lines and sales and obtaining new sponsors to help pay for
your operation. I am quite a skeptic when it comes to racing
"campaign" modes and while this is clearly a very
simplified version of reality I think this one is a fairly
entertaining distraction from the actual racing for a sim
fan and at first blush it seems to be tastefully and professionally
done.
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Just to test how the career mode really
works, I ran the first CTS race of the series, a night race
at Daytona (which looks GORGEOUS) in the regular "Race
Now" CTS module. I
tweaked up a good setup that let me run pretty consistent
laps in the low 49 second range, with laps in the low 48s
in the draft. Then I went back to the Career mode and ran
the same race, using my tweaked setup. I worked my way through
the pack carefully and finished this race in 2nd place. All
in all I wouldn't say it was a challenging race, but I do
enjoy the way the CTS trucks drive entertaining, but
not too twitchy.
Then I moved back into Career mode
to run the same race. I noted that nowhere in Career mode
did I see any place to adjust the strength of the AI or their
aggressiveness, as in the Race Now module. Regardless, having
set my R&D priorities, secured sponsors and printed up
some T-shirt merchandise for the race, I entered the night
event at Daytona.
The
first thing I noticed was that in qualifying the best I could
muster was a 50.77 lap time, nearly 2 seconds slower than
I ran with the same car, same setup, in the "Race Now"
module (for comparison, the pole sitter in Career ran a low
48 sec lap). It would appear that there is some "software
governor" on the cars in career mode that keeps you from
running at full speed until you build some experience and
gain points for your team's engineering skills. No problem
with that, in my opinion. My lap time was only good for a
34th position on the grid, but at least I was in the race.
Once the race began, I shifted into
4th too early and watched the pack disappear in front of me.
But, I had one car trapped behind me, so I blocked him until
I could let him by in Turn 3 and then slip in on his bumper
to form a small drafting team. My goal was merely to hang
on and hopefully finish the race.
Well,
as it turns out, the other AI cars suddenly seemed to get
slower, despite having formed a nice 10 car, single file drafting
pack of their own. I was surprised when we easily caught this
larger drafting pack and then slowly worked our way through
it, with me moving all the way up to 12th place in a matter
of laps.
With 2 laps to go, the AI cars seemed
to realize that I was now driving faster and their pace magically
picked back up. I was now in a drafting pack and was able
to trade spots back and forth, finally getting up to 10th
place, but on the final lap the car immediately behind me
was able to make a move to my outside in Turn 4 and pass me,
leaving me just out of a top 10 finish. After the race, I
was informed that my purse for the race was $105,000! Not
bad for a rookie with limited sponsorship!
Although
I could sense an "adaptive AI" feature was running
in Career mode, still I found the racing to be exciting and
challenging. It also seemed as if the AI aggressiveness was
turned down for this race, because although I was bumped a
lot, it wasn't too rough out on the track actually
it felt more like a real NASCAR event than I had experienced
so far.
Strangely, when I observed my replay
of the race, there were no sponsor decals on my truck! I guess
my sponsors won't be happy about that when the race reruns
on Speed Channel!
Over time I would imagine that you
"grow" into the Busch series and when you've done
well there, right on up to the big leagues the NEXTEL
Cup series. All in all I think the Career mode is a very well
executed module of NSR.
Jens' Career Mode Counterpoint
You start out with a tired old Craftsman
Truck, paint it up a bit and secure the sponsors who are blissfully
unaware of whom they are giving their money to. You can initiate
Research & Development, but only one focus item at a time.
So, if you start R&D into engine power at one race event,
you'll then have to wait until the next before being able
to launch R&D efforts on other areas of the car.
You can order the manufacture of you
own clothing line, die-cast models, helmet replicas and
wait for it action figures! Imagine me as an action
figure! I shall not be offended if you let out a roaring laugh...
Take care of your car and yourself
out there on the track because if you get sloppy and wreck
and then decide to restart your career, you'll have to repaint
your car, resign all the sponsors, remanufacture the merchandise,
etc. Doing that two or three times may be very well, but the
fourth time gets very tedious.
If you stay with your career you get
to watch how demand on your merchandise develops as you progress
and will have to manage sponsor contracts.
Some have asked where the advertised
paint shop is located in NSR and Jens has found it. The paint
shop is available in the career mode and is of the variety
that we saw in NASCAR Thunder 2004. You choose between a set
of predetermined different patterns and then change a couple
of primary and secondary colors. Sponsor decals are added
as you sign new sponsors.
While it is not a fully fledged "paint
shop" as seen in other NASCAR sims, it is quick and lets
those of us who are challenged for painting skills create
an individual and professional looking skin in literally 2
minutes.
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