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Review
Xpand Rally
by
Jens
"McGonigle" Lindblad

Introduction
With the advent of Richard Burns
Rally and Colin McRae Rally 2005 (as of yet neither of these
titles have been officially released in the U.S.), and FlatOut
which is set for U.S. release in April, one wonders if the
demand for PC simulations, or games, can support one more
offering for European Rally Fans.
What
makes Techland's Xpand
Rally interesting
(it has not yet been released in the US either) is the expandability
that is hinted at in the title.
Xpand Rally (or XR) cannot boast of a license to the World
Rally Championship cars and venues, but it does offer
a very interesting solution to these licensing issues and
this should also be of interest to flight simmers, because
what Techland has done is to ensure that all the necessary
core elements are present and accounted for in terms of game
structure, rally stages, and car shapes with skins that are
not exact reproductions of their real-life counterparts, but
are close enough.
Polish developers Techland also shipped an editor (a map or
level editor) with the retail version, thus allowing users
to make their own rally stages. A tool for importing 3D car
models into XR has also been released.
New skins, cars and rallies are readily available at sites
like
Blackhole Motorsports and R.E.G..
As such, the community is taking to the modding of XR. Before
going too much into the modding, let's take a closer look
at what you get out of the box and with the official patch
1.1.0.0.
Cars
All cars are "look-a-likes"
with made up names and in-game you can choose from a number
of available different skins. Here's what I think the cars
are meant to represent in real life:
- Fiat Punto
- Peugeot 206
- Mini Cooper
- Ford Focus
- VW Golf
- Seat
- BMW SUV
- Mitsubishi Lancer
- Subaru Impreza
Rallies
All-in-all, you have rallies
in the following locations:
- Poland
- Kenya
- Arizona
- Finland
- Ireland
Additionally, specific stages
for multiplayer and "freestyle" stages are included. According
to Techland, these total 46 stages.
Installation
XR comes in the popular DVD-sized
box and the box-content consists of two CD's. No problems
were encountered during installation and a quick launch of
the game to ensure satisfying functionality before patching
was also trouble free. My Driving Force Pro was easily recognized
and I assigned the control-functions where I wanted them.
To install the game you must
enter a 27-digit code. In order to activate the game you then
have to enter an activation code, consisting of 25 digits.
Add to that the fact that XR uses the controversial Starforce
protection scheme. It's very sad that a few bad apples spoil
the fun for the legitimate user and force developers and publishers
to add such cumbersome protection schemes.
User Interface
When
launching the game, for some reason, my system activates the
dialogue box usually seen when I place a DVD or a CD-R/W in
the disk tray, and asks me if I would like to view the CD
in Media Player, open an Explorer window, or do nothing. I
cancel this misplaced dialogue box and select the "play Xpand
Rally" option from the Windows start menu.
That being dealt with, I would like to give top marks to Techland
for making a user interface that actually supports the mouse
consistently and in all menus.
Recently we have been swamped with PC games and sims that
force the user to make do with arrow keys and enter buttons.
To such an extent that we had just about begun to doubt if
the device called a "mouse" was ever really invented
and that perhaps we were just the victims of a mass illusion
in thinking it existed. But Techland proves that it is in
fact possible to program a user interface (UI) that supports
the mouse. Thank you for
that, Techland.
In the background of the main menu there is a nice video running,
making the menus quite pleasant to look at and use.
Manual
The manual is 36-pages with
some pages being used for the usual items: an epilepsy warning,
credits and copyright stuff.
It does a fairly decent job of guiding you through the different
game modes and options in Xpand Rally, as well as taking you
through the first tentative steps towards creating your own
track. But there is nothing in the way of driving technique,
strategy or a rundown of the different cars or rallies that
are included in the game.
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