| Review: Xpand Rally
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Page 1
Graphics
The graphics I find quite pleasing.
There is a sort of ambiance to the colors and lighting that
is slightly "artsy" and a subtle haze makes the visuals soft
in their appearance. The car skins are very reflective when
they receive the full light from the sun in open areas and
subdued when in shadow. Speaking of shadows, when driving
in shadows it is very dark and at times I find it very hard
to see the road ahead. I would have liked stronger headlamps
as the ones installed remind me very much of ordinary short-beam
headlamps.
Lots of tall grass is placed alongside
some of the stages, and it moves in correspondence to the
wind and when you drive by, adding to the details. Some of
the surrounding terrain, like the mountains on the Grand Canyon
stage does seem a bit flat and underdeveloped to me at times
though.
The in car view is pretty basic in
the sense that you see very little of the inside of the car,
just very top of your steering wheel, and this view is the
same in every car.

Car Skins and Shapes
Although Xpand Rally is not licensed,
the cars are named differently than in real-life and have
skins that are variations of real-life paint schemes. I find
that this does not detract from the overall experience and
I have no trouble in identifying a "Tiny Hooper" as a Mini
Cooper, a "Monsoon" as a Subaru, A "Lion" as a Peugeot, and
a "Cord" as a Ford. The car shapes are very close to their
real-life counter parts.
Sounds
The engines do sound a bit monotonous
and artificial in-car on the test system. Listening from the
external viewpoint during replays sound better. There are
nice variations to the sound when the engine is under different
loads. The sound of the transmission whine is very well done.
There are no sounds as far as I can tell that lets the driver
know that a skid is in full progress. Taking corners sideways
on the gravel surface does not produce a single sound of gravel,
stones or dirt being thrown about. This is a bit disappointing
and as we shall see later, it has some influence on the overall
driveability of the cars.
Force Feedback
Force feedback is implemented
and the kind of forces you experience are of the rattling
variety. In fact it rattles so much that my letter tray starts
shedding its contents! I was not able to discern other forces
through the wheel on the regular stages, but I did detect
some subtle forces informing me of weight transfer when driving
round my very own custom made mud-track. In the regular stages,
there was little in the way of forces apart from the rumble
effect and the driving felt detached from the road surface,
especially on tarmac. I'm wondering if mud is the easiest
surface type to simulate and gravel and tarmac being harder
to get right.
Single Race and Career Mode
You can drive any car and upgrade
it with any part in the single race mode. This is nice as
a way of letting you sample all the possibilities from the
start without having to go through the career mode first to
unlock cars and car parts. The downside is that you can only
compete in the 3 stages of the Grand Canyon event, as only
they are unlocked and initially available to you in the championship
mode.
In
order to gain access to more rallies, you must start a career
and here you have to earn prize-money by participating in
events. Hopefully you'll earn enough to pay for the repair
of the damage your car takes during the competitions, as well
as leaving you with some monetary means so you can save up
for upgrade parts and eventually go to bigger and better cars.
There is a very long list
of upgrade parts to every car so you should be occupied for
a long time to come if you want to compete in all classes.
You can upgrade your engine, your
brakes, your transmission including the gearbox and clutch,
your suspension and bodywork, to name but a few of the many
options. A very good thing is that there is a notable difference
between driving the car with the standard locked differential
and a limited-slip diff. You will feel a difference in terms
of handling and power as you upgrade parts.
Once you are done upgrading, you have
the option to test the car on a tarmac track where you can
drive as many laps as you like. When doing a particular rally
however, I would think that it would be more logical to be
able to test it on a road surface that is similar to the stage
you are about to drive though.
If you buy a GPS, you will be able to see the route ahead
on a small part of the screen. This in effect is the "radar"
that is often set to "on" per default in many racing
games.
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