| Review: Xpand Rally
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Multiplayer
Xpand
Rally ships with a working multiplayer mode for up to four
players and connecting to a server is pretty straightforward.
The game comes with an in-game browser that shows which Internet
games are available, if any of them are password-protected
and the ping to the server. I experienced pretty good pings
in the region of approximately 60 to a maximum of 140.
The game does a good job of putting
you into an existing session as it simply waits for any ongoing
races to finish and then it counts you down to the race you
are in. You can make a quick visit to the garage to tune the
car you selected for this specific race while you wait and
there's a chat function as well.
First surprise when you start the
multiplayer race is that the cars that participate may be
fully drawn, i.e. you are not seeing ghosts but fully rendered
cars. It turns out that the host of the multiplayer session
can alternate between two modes; "collision", i.e. fully rendered,
and "ghost" which is the more well known way of doing multiplayer
in rally games.
Having your opponents' cars fully
rendered in game during a race at first seemed like a major
attraction to me, but as the race started the frame rates
dropped through the floor. From normal fps of about 50 to
60, I was down in the 20's or worse. At times it was
impossible to drive like that. Not quite a slideshow but pretty
bad. This slowdown continued even as the cars spread out and
the other cars were not in sight, and it seems that even if
you try out a multiplayer session with yourself only, you
will experience some slowdown.
Fraps
was used to measure the frame rates.
Setting up a multiplayer sessions is as straight forward as
joining a session. You have good control over the settings.
As far as I could determine it is not possible to view nor
save replays of multiplayer sessions. The option simply does
not exist.
Replays
Xpand does not forget those of us
who like to view our best, or perhaps rather "most spectacular"
drives and crashes. The game lets you save and review replays.
Apart from offering a lot of different camera angles you can
change through yourself or just let the game handle a "director's
cut" selection of views. You can also add special effects
filters like black & white, motion blur, soft-focus etc.
AVI files
Yet another good idea that made
it into the game is the built-in AVI video format capture.
Start a previously stored replay and then push a button that
will capture the replay and turn it into an AVI file which
you can then load into Windows Movie Maker, or other video-editing
software. If you wish to keep the very high graphical quality
in your movie and start the AVI capture using a high-resolution
replay, be prepared to go watch a ball-game while the replay
is being turned into an AVI. I tried converting a replay which
was in 1280x1024x32. After 20 minutes of work, the resulting
AVI file was 93MB and it lasted all of 41 seconds. No doubt
you can speed this process up considerably by selecting lower
resolutions when you wish to turn some of your replays into
movies.
Track Editor
Xpand seems to be filled with extremely
good ideas. The game comes with a fully-equipped track editor
that lets you try out your talent for building new tracks
and rally stages. You can build closed tracks as well as regular,
open rally stages.
You can have your first track working within the amount of
time it takes to go to the manual's correct page and follow
a few brief and simple instructions. When you have done that,
that particular track is available in the game for you to
drive.
The reason why it is so quick to make your first custom track
is that whatever you call the track, it will be a small oval
with a mud surface, if you select the track type to be of
the closed sort. I searched for a way to make an open, rally
stage type of track but failed to find where or how to tell
the editor to do this operation.
I know my talent is very limited
with editors so I'll recommend R.E.G.
as a good place to look for new tracks and they are certainly
the place to go for help with your track projects. There are
already some tutorials posted on their forum.
Car Importer
A car importer is not on the CD, but
it was released shortly after Xpand went onto the retail shelves
upon it's European release. Clearly, Techland supports modders
who wish to create new tracks and new cars by making these
tools available.
As implied by its name, the car importer lets car modelers
import car shapes from 3D modeling tools to Xpand.
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