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Review
Team Redline's GTP mod
for NASCAR Racing 2003 Season
by
Jens
"McGonigle" Lindblad
Introduction
With a professionalism and attention to detail that would
become some commercially established developers, Team
Redline released their long awaited and highly anticipated
mod for Papyrus' NASCAR Racing
2003 Season.
The same day the mod was released, we saw the emergence of
a web site, as well as a forum
dedicated entirely to the mod. Users with questions or initial
problems were answered quickly, and problem reports were used
as input to further improve the mod.
At the same time VROC 3 was available for download. This
utility supports GTP multiplayer and is hopefully going to
be the future for online racing, not only for NASCAR Racing
2003 Season and it's mods, but also, if plans hold up, in
future versions GPL and it's mods. As the GTP mod features
a changed exe, it is not compatible with the Sierra servers
that are usually where online racers meet. Combining all
multiplayer activities into one program is a great idea because
I'm the non-technical type who prefers to go one place instead
of three or more, to go online for some multiplayer action.
Before even downloading and installing the mod, the overall
completeness of the whole package, the care and the thought
that had clearly been put into this release was very much
in evidence and demanded huge respect. Remember that it's
a free download and people have spent a great deal of their
spare-time making this happen.
Due to unfortunate circumstances the mod was recalled after
being available for some 24 hours. The re-release some weeks
later was as a version superior to the initial version, apparently
the data being used had been corroborated and refined, and
the second time round the mod had also been slimmed down a
couple of hundred megabytes, removing some car-liveries and
tracks because it was felt that someone might potentially
get into legal difficulties. Thank goodness we got the mod,
I believe that First Racing was helpful towards Team Redline
in solving the issues, and I can't begin to believe how intense
the stress must have been for Team Redline, as they were faced
with those difficulties. The temptation to call it quits must
have been there, but fortunately they persevered and I can
only I urge you to download the GTP mod if you own a copy
of NASCAR Racing 2003 Season; The mod is simply that good,
IMO it's the best mod to date for NR 2003.
Team Redline's GTP mod requires NASCAR Racing 2003 Season
by Papyrus to run, but apart form that, it comes across as
a new sim using the NR 2003 engine as a host. We'll see just
how much has changed, and how much is left of the original
NASCAR Racing 2003 Season.
The GTP mod features 4 GTP cars from the eighties and early
nineties, each car has its own individual physics. Known in
the mod as chassis' A, B, C and D you could call them Toyota,
Jaguar, Mercedes and Nissan. But we won't do that.
With a multitude of brilliant skins that you can download
from the net, just look here,
to complement the 4 basic skins that come with the mod, you
can have so many different GTP- and IMSA- style cars from
the mid-eighties to the early nineties represented in this
mod, that no one could ask for more.
Included in the mod are new sounds, as well as the Infineon
and Watkins Glen tracks, with track.ini's to match the GTP
cars. Team Redline have included daytime / nighttime tracks,
as well as nighttime transitions between sessions, working
headlights of course, and a glance- utility that lets the
viewpoint follow the direction of the front wheels (I admit
I'm not smart enough to get this to work though but
using TrackIR I now have a better option!). The team has also
included a new launcher that works as a front end to adjust
and tweak numerous settings, some of which were previously
only available to the user by editing ini files in notepad.
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