|
Review: TrackIR3 in Motorsports
Back To
Page 1
Profiles
Before going into the sims I used
to test TrackIR, I'd like to pause a moment here to reflect
upon the profiling software that must be activated when you
race using TrackIR3.
If you just activate the software and enter your racing sim,
the software will load a default profile, which is very good
for getting in to the race car as fast as possible without
worrying too much about making your own profiles from scratch.
This way you can check that it works ok.
If you wish to refine the way the profiles work to suit your
preferences better, there's lots of help on Natural Point's
site in the Forum section. Apart from the site being well-designed
and user-friendly, it is also packed with valuable information,
this was where I found out what to do in order to get the
6 degrees of freedom operating with... GPL!
Initially, I felt that the default profiles were too aggressive
for me. Being the TrackIR3 newbie with lots of unconscious
head-movement I lean more and more to the left when driving
oval tracks, and I have a habit of moving my head up and down
now-and-then. Up when trying to relax during a race, down
when going for that brilliant out-braking passing maneuver.
So my views were all over the place from the bottom
of the cockpit staring at my legs to looking at the roof of
the tin-top cars and unable to get the view back to the track
again.
This convinced me to take a closer look at the profiles employed
and I found that all profiles were set to progressive movement,
i.e., a small move of your head will lead to an instant and
relatively drastic change in viewpoint. I set all my profiles
to smooth action and also discovered a very nice function
for centering the view (the F12 key).
On the screenshots below you can see the settings I currently
use.
 |
|
You
should know that my monitor is not set up in a direct line
from the steering wheel. The steering wheel sits slightly
to the left of the monitor, my joystick holds the place to
the right of the monitor. I then swing the monitor a bit to
the left when racing and a bit to the right when flying.
I was very interested to see if TrackIR3 could handle this
slight off-set, and after testing several sims I think it
manages very well, even if my arrangement of hardware is less
than optimal.
On to the racing sims.
GTR v2.0 Demo
I will concede that I did not take
to using TrackIR3 like a duck to water. It took me some time
to get some degree of control over my involuntary head-movements,
but I'm beginning to get the knack of this, and it's pretty
impressive to be able to have a good realistic view of the
road ahead while not sacrificing the peripheral vision. Let
me illustrate this point with some screenshot taken from the
GTR version 2.0 demo.
 |
 |
With this view you can see the road
ahead as well as one of the mirrors. This view is useful if
you wish to retain some peripheral vision without using the
look-left/right buttons all the time. However, I find that
this view is slightly unrealistic as the driver's viewpoint
is too far away from the steering wheels and the windscreen.
Moving the seat closer to the wheel gives you a great and
realistic view of the interior of the car and the road straight
ahead. The problem with this view when you are NOT using TrackIR3
is that the peripheral vision is somewhat limited.
With TrackIR3 however, you can have the realistic view and
enhance your peripheral vision to left and right simply by
moving your head!
Is this great or what!?!
Grand Prix Legends
To my great delight I noticed on the
NaturalPoint
web site that patching Grand Prix Legends with the JSJ
Shift utility, I could have the same functionality in GPL.
What I especially enjoy when using TrackIR3 in GPL is the more
natural way of looking for the apex in tight corners, like
the cobblestone hairpin at Rouen, probably my all-time favourite
track in GPL.
You can also lean out like the pros
did back then, before sensible safety-measures enclosed all
of the driver leaving only the top of the helmet visible.
Go
To Page 3
Click here
to go to top of this page.
Copyright 2008, SimHQ.com. All Rights Reserved. Contact the webmaster.
|