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Review: TrackIR3 in Motorsports
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NASCAR Sim Racing
NASCAR SimRacing supports TrackIR3
and Vector Expansion right out-of-the-box. As in GPL, when
you move your head closer to the monitor, the view changes
to reflect that you are taking a closer look at the dash and
instruments. Very cool.
In NSR I discovered that there are
some things that are worthwhile looking at now that I never
bothered to check out before I got TrackIR3. Exiting the pits
and heading for the pit exit I heard a car at speed coming
towards the same spot I was aiming for and I just moved my
head a bit to the right and I could follow that car as it
passed the point of the track where it meets the pitlane exit.
Without TrackIR3 I would never have looked at that car.
Live for Speed S2 Alpha Demo
If you're wondering why LFS S1 does
not get a mention; That's a sim I haven't got round to getting
yet. Testing the recently released S2 Alpha demo, I found
that looking left / right, as well as up / down works fine,
and the only setting up that's involved is actually putting
on you TrackIR3 cap and starting the software.
Conclusion
"Now
can this be used in racing, and will it bring me any competitive
advantage?",
I hear you ask.
To be fair, I think you will achieve the same racing results
using look left and right buttons on your steering wheel,
or perhaps a "glance-to-apex" function, but what you will
be missing out on if you don't get TrackIR3 is something that
I hadn't considered much before actually trying it out: It
adds hugely to the immersion in most of my sims. It
takes some getting used to, at least that was my experience,
but after a short while you'll adapt to it and find it a great
addition to your racing hardware. I'll be using it in GPL,
Richard Burns Rally, GTR, NASCAR Racing 2003 Season as well
as NASCAR SimRacing simply because it adds to the overall
experience of being there.
I think TrackIR3 works remarkably well in sims that were designed
with TrackIR3 in mind: NSR, Richard Burns Rally and GTR come
to mind here. For sims where you can get TrackIR3 to work,
I found the result to some degree to be a little dependent
on having good frame rates in-game. In other words, despite
TrackIR3 not taking up much of the resident memory
in fact it is impossible to see TrackIR3 taking up any system
resources being at the back of the grid and behind
19 cars at the course Monaco Rocks v2 results in the on-screen
movement lagging. But then I don't get a solid 36 fps on my
computer under those circumstances without TrackIR3 either.
If I could make any suggestions, I'd say that for racing sims,
possibly even for flight sims, I'd like to see some "newbie-friendly"
profiles included in the software. Profiles that ensure smooth
and not too violent on-screen movements to facilitate the
entry for newbies.
Overall, TrackIR3 with Vector Expansion is the gizmo I didn't
realize I wanted. New titles like Live for Speed S2 and Cross
Championship Racing will support it out of the box.
From
my initial thinking about packing TrackIR3 and Vector Expansion
away when the article tests were concluded, this device is
now a fixed and permanent part of my racing setup.
Reviewer's System Specs
- Intel Pentium 4 2.53GHz CPU
- 512MB RAM
- 128MB Geforce FX5900XT / NVIDIA
drivers v61.36
- AC97 onboard sound
- DirectX Version 9.0c
- Windows XP Home with SP1
- Logitech Driving Force Pro
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