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Review
GTR: FIA GT Racing
by
Jens
"McGonigle" Lindblad

Introduction
This review covers the European release
version 1.3.0.0, including the 1.4.0.0 patch which is downloadable
from the official
site.
Building upon the popularity and obvious quality of SimBin's
free add-on mods for EA Sports' Formula 1 2001, and subsequently
the GTR 2002 add-on for Formula 1 2002, the spare-time modders
decided to go professional and create a commercially successful
simulator. Partnering with Henrik Roos, who at that time drove
a Viper in the GTR series, SimBin obtained the official license
from FIA for simulating the GTR series.
SimBin/10Tacle go to great lengths marketing GTR as a "game";
re the subtitle "FIA GT Racing Game", perhaps to lure casual
players into sim racing. Hidden deep within the game they
have buried a very fine and very accurate simulator. I fear
the simulator has been hidden so well, that to me it feels
like GTR goes out of it's way to make excuses for being a
sim.
No-one should be in doubt though: GTR is a very fine sim that
will occupy a lot of your spare time.
GTR
is not without its quirks but the fact remains that since
the initial German-territories release in the fall of 2004
it has been constantly and vigorously supported by updates
from the developer, even including support for new features
like the RaceMore
web site and dedicated high-speed servers.
This kind of after-sales support by the developer is very
welcome and very appreciated.
One note about the Race More service is that it will eventually
be "Pay-to-Play" after the beta period is over. When that
will eventually be, no-one knows as of yet.
Box Art and Contents
The game comes in the standard DVD-sized
box and as artwork is perceived individually, I'll just mention
that in my opinion the best thing about the box-art is the
fact that the circuits included in the game are depicted on
the front cover, at least on the retail box with the red cover.
The box contains 2 PC-CD's,
a credit card sized "Online Racing License", with the online
activation-code printed on it. We'll see if there is more
to this nice gimmick; if it has some hidden significance yet
to be revealed. The printed manual really only covers the
absolute minimum and therefore disappoints the sim racer who
likes to use a manual for checking out all the subtle features
available in any new sim title. There isn't even a section
with tips for optimizing frame rates in the manual, or should
we call it pamphlet. Such a section would be very welcome
indeed, as turning the automatic MoTec monitoring off, will
give a big boost to frame rates. It is noted on the pages
explaining the keys however, that pressing "3", will toggle
MoTec on/off.
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15 pages (pages 03 through 18)
is all we get in this manual. One page is used for the license
agreement, and one is used for listing phone numbers and email
addresses to obtain technical support which is not
at all a bad thing, mind you. That leaves 13 pages to cover
game modes, game controls, multiplayer guide and descriptions
of HUD and the MoTec utility, and that is not nearly enough.
There's a more detailed manual on the CD, but a printed manual
that fits in the box would be preferable from having to print
out the manual yourself.
Installation
The installation went smoothly
without any hiccups, and the Starforce Copy Protection Scheme
required a re-boot upon completion of the installation. Incidentally,
when updating the box version from 1.3.0.0 to 1.4.0.0, the copy
protection kicked-in once again, and most annoyingly required
yet another reboot.
Despite reading the section in the manual about multiplayer
registration several times, I had major difficulty in figuring
out which code to enter where and in what sequence, in order
to register for online play. The procedure is very confusing
and not at all well documented. Somehow I hit the right combination
of keystrokes, but I still don't understand how I finally did
get it to work.
First Time Startup
Entering the game for the first
time the user is prompted to configure the controls. This
is a very nice way of ensuring that the controller is properly
configured and set up to the desired controlling device, and
it is reminiscent of the way you were greeted in Papyrus titles.
Next on the agenda, the user has to decide whether to run
GTR in arcade mode, Semi-simulation mode or Simulation mode.
If this choice was stored somewhere, so I wouldn't have to
make the selection every time I enter the sim, occasionally
even when tabbing back a bit too far, it would have been perfect.
As it is, I have to make this same choice over and over and
over again, and I can't get over the feeling that GTR bends
over itself backwards in order to hide and excuse that it
is, in fact a simulation. As it stands, this bit is particularly
user-unfriendly and a constant grievance.
Performance
Since
installing the sim I have not experienced any problems in
terms of CTD's or issues with the hotly debated Starforce
protection.
GTR definitely looks best at resolutions at or above 1152
x 864, and if you can use a bit of filtering as well that
will help towards making the game look very good. My system
meets or exceeds the recommended specs but I do get the feeling
that even higher specs would be beneficial. The minimum specs
of 1.2MHz and 384MB RAM seem a bit, well, very optimistic
to me, unless the minimum spec machine is highly optimized
for gaming and you will be content with running only one or
two cars. At resolutions lower than 1152 x 864 the image starts
to look a bit grainy in places. These observations are made
with AA and FSAA disabled.
I must say that I do get some slight stutters from time to
time, and I originally I suspected that they were connected
with LOD'ing, i.e. the game switches Level of Detail (LOD)
on the cars not in view in order to maintain high frame rates.
But I get the stuttering even with very few cars on track.
Perhaps the files that makes the weather change continuously
are responsible for the slight and occasional problem. Setting
vsync to on or off does not cure the stutters which are noticeable
when driving, and in TV replay view, but not in other views.
Another option if you suffer from stuttering is to try this:
On some systems at the cost of FPS you can change VBSTRATEGY=1
in your config.ini ( edit with notepad) to read VBSTRATEGY=0.
This tip didn't help in my case though. Turning down my resolution
from 1280 x 1024 x 32 to 1152 x 864 x 32 seemed to help minimizing
the problem.
You'll experience the lowest frame rates when driving out
of the pits. I generally see 18 fps, although some tracks
seem to be more demanding than others. Driving by the pit
area, the fps ususally dips to about 22. On other sections
of the tracks the fps is about 40 - 50, and in replays I've
seen the pfs go as high as about 60 fps.
Perhaps the LOD'ing is the explanation for the fact that when
I watch a replay of a race from the rear bumper of a car,
the cars behind suddenly disappear and then reappear again
after a short absence. Three cars were on track at Brno and
the two Porsches vanished from time to time, as did the Lister.
It is supposed to be there, very close behind the Porsches.
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The loading
times are very time-consuming though. Even though the game
has to load track, textures and a lot of cars, and 1GB of
RAM would probably speed the process up quite a bit, the recommended
specs on the box still say 512MB.
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