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Review: GTR: FIA GT Racing
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Graphics
GTR certainly looks good. It doesn't
have the sparkly, shiny, overglossy graphics of titles often
described as arcade games. Instead GTR is more "understated"
in its looks, and it strikes me as looking very very real
watching either replays, or cars zooming past me (yes, I'm
afraid I get passed a lot). A shot like the following of the
Vertigo at Spa-Francorchamps certainly looks good and I think
it has the right kind of foggy mist, so often encountered
in the Ardennes and in other parts of the world where you
meet these cold, damp foggy conditions. If a shot like this
doesn't please you, I fear nothing will.
Occasionally the trackside scenery
seems to look a bit too monotonous to me, in the sense that
the leaves on trees more or less are the same green color.
I'd have liked a bit variation as Mother nature herself has
a lot more colors in the palette. This, to some extent is
nit-picking, but it is the little details that make us go
"wow, they even thought of that".
Game Modes
The arcade and semipro modes will
probably not appeal to the simulation aficionado, whether
they will provide a good experience for casual gamers is hard
to say, especially considering that the damage model is so-so
for a simulation, but certainly not the best we've seen. I'll
come back to the damage model a bit later.
The arcade mode consists of challenges in different cars on
different circuits, the races are very short and the driver
has to meet an objective like racing from last to first. The
driving model is completely lost due to the many assists:
Floor the throttle and let the game brake and steer for you.
Semi-pro covers a lot of ground between arcade and simulation
modes, gradually reducing the driving aids, and gradually
increasing the challenge until it is close to simulation level.
I will admit to not spending much time on arcade and semi-pro
modes, as I went straight for the true simulation mode.
Will the arcade and semi-pro modes bring us new sim racers?
I suspect that these modes were included in GTR in the hope
that someone starting off on arcade mode might eventually
look for more challenge and graduate to the true simulation
mode. I don't think that one single game will accomplish that
objective all by itself. Perhaps if more games attempt to
span the gulf between arcade and simulation we will start
to see more drivers crossing from one game to another, and
from arcade mode to simulation. I do wonder though, if new
simmers aren't more likely to start with advancing to the
most simulation oriented game mode in a traditional arcade
type of game, rather than buy a simulation and start out with
the arcade game mode. For hardcore sim fans, the simulation
mode is recommended, and for someone like me, all aids like
traction control and anti-lock brakes can be turned completely
off. Good!
Simulation Mode
SimBin have taken GTR to different
racing venues across Europe, notably the 2004 24 hour GT race
at Spa-Francorchamps, and in a terrific and friendly gesture
towards their neighboring country, they also crossed the channel
between Sweden and Denmark to present GTR to the elite in
Danish Motorsports at the Danish Touring Car Championship
(almost the same regulations as in the WTCC) in the fall of
2004.
Real racers reportedly have had a tough time leaving their
simulation seat for their real racing cars, so good and close
to reality did it feel to them.
It is very hard to argue with such testimonials and there
is no question that GTR provides a very fine simulation experience.
On the SimHQ staff, the motoring department have driven GTR
for some time now and several have had a hard time releasing
their grip on the wheel to turn to the keyboard and work on
this review.
Discussing GTR with Chunx, he sums up his GTR impressions
like this: "I find myself doing laps in the Saleen and
Vette and Ferrari 360 just to hear the engine and tire noises.
Very exhilarating! Some of the best sound so far, I think
(until GTL comes out)."
According to Chunx; "This game comes much closer to the
mark in many of the weight transfer/inertia/suspension physics
and tire modeling areas to where we want to see a sim. It's
not perfect tire wear is a bit kind (considering how
abusive I am on the tires right now), and the damage model
lacks suspension and aero degradation but the game
is closer to the mark than most of the other stuff out there."
Chunx likes the tire chatter/hopping if you accelerate or
brake too hard, and how that impacts your grip as well as
the curb effects, etc. And the cockpits are nice, the view
zoom is nice, etc. Not perfect mind you, but nice. The AI
is also pretty good. (Both Jens and Chunx set them on "clean"
and still get bumped, and still get revenge when you tap them),
but it might be a bit too hard to spin out an AI car or yourself
when you trade paint. Cars are recoverable at the limit if
you catch it in time. Chunx concludes; "The chassis slip angles
look and feel very good, and I like what I am seeing in the
power-on oversteer dept. It looks like what I see from my
real car when driving at the limit (autocross).
Jens' take on the GTR experience is this: "I think
GTR is one of those titles you either fall completely in love
with, or you just respect it for what it achieves. I must
be in the latter category, but I feel it is important to let
the readers of this review know that ultimately you have to
decide for yourself. We try to give you as much input as possible
to help you in making that decision, and hopefully that input
is based on objective argumentation. Sometimes objective argumentation
is very difficult to obtain, because the ultimate measuring
instrument is sitting about 40 cms in front of your screen,
and no human measuring instrument is calibrated the same.
These cars seem to be governed to a great extent by the very
narrow slip-angle of the rear tires. If you exceed the maximum
slip-angle, the rear-end of the car says goodbye to you, perhaps
we'll meet again after a 360 degree spin, and you will have
to be very quick, in fact having anticipated the trouble in
advance, in order to save it from a spin."
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