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Review: GTR: FIA GT Racing
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AI
The AI has been criticized but I must
admit to not finding it to be that bad. I set the AI to race
"clean", instead of the other available options; "aggressive"
and "plain mental". When the AI are set to race cleanly they
will go to great lengths to avoid hitting you unless you do
something completely unpredictable. Another little trick you
can employ is to let the AI have the line if they are clearly
faster than you. This is even more important if you are still
learning the track and the braking zones. These two precautions
help a lot in ways of keeping the AI off your back. If they
do hit you, try to take a look at the situation from the replay
perspective and see if you didn't cut off the AI driver at
the wrong time. Many times I've been "hit" by AI in sims like
GPL and NASCAR and when reviewing the incident I discovered
to my embarrassment that I was at fault, usually "shutting
the door" too late on the AI. The only exclusion to this rule
is Mr. Surtees in GPL. He will always have his way!
The AI do have a tendency to come to a complete stop if they
see their line blocked though. They don't look for or use
alternate ways of passing an obstacle like a stationary or
near-stationary car.
Starting a 24 hour race at Spa, I just drove the start myself
and immediately let the AI driver take control. One of the
many innovative new features in GTR is that by pressing the
"i" - key, your artificial co-driver can take over the driving
duties. Then I went to watch a television feature about The
Doors, and came back 45 minutes later only to find that the
weather had changed from the dry and fair conditions that
were present at the start to a typical downpour in the Ardennes.
My AI co-driver had retired to the pits, not because of the
change in weather, but because I had started the race with
very little fuel in the tank! So you have to keep an eye out
and be ready to intervene.
Replays
A point that has been in dire need
of some careful attention in precious ISI based games like
the Formula 1 series by EA has been addressed by SimBin and
the replays in GTR are a pleasure to watch. The masters of
replay in terms of quality and ease of use are still Papy,
but in GTR you can now enjoy watching your replays, change
cameras and fast forward / rewind. The only small things that
annoy me a bit is that, apparently it is impossible to get
rid of the huge GTR logo in the upper left hand corner of
your screen when you select "full screen" replay mode, and
it is not possible to sit in the cockpit when viewing the
AI. Furthermore you can't sit in the cockpit watching yourself,
or other drivers from the in-car view.
GTR lets you view the proceedings on track while you're sitting
in the pits. You can view all other cars from trackside TV-style
cams participating in the event. A very nice thing to have,
and it helps improve immersion.
Tracks
The tracks in GTR are very realistic
and look very very good. They have been modeled with the aid
of GPS data, satellite data, photographs taken by SimBin,
as well as telemetry data from real FIA GT race cars.
All tracks used in the FIA GTR 2003 season are present and
modeled to the same degree of meticulous attention for detail
and accuracy. The tracks included are: Monaco, Estoril, Magny
Cours, Anderstorp, Barcelona, Oschersleben, Pergusa, Spa,
Brno and Donington.
The mantra that is often quoted by any developer is that the
use of GPS data is a guarantee for realism of the highest
order.
To be perfectly honest with you I'm skeptical about just relying
on the data and then jumping to the conclusion that if the
data is right, the result must be right.
After all, the commercially available version of GPS is still
inaccurate to some 4 feet if I recall correctly. To
assess differences in topographical levels, uphill and downhill
sections as well as bumps and camber in the track you still
need good topographic and photographic information to back
up the GPS data.
The camber in the tracks seem particularly well done in GTR.
They feel right and the only way of telling how realistic
they are would be to visit each track in person. I originally
thought that especially Eau Rouge looked a bit off in GTR,
especially the radii of the sweeping turns left-right-left
seemed to be to less constant than other versions of Spa I
have seen, including studying the real track from television
broadcasts. So I decided to conduct a highly unscientific
experiment.
Recently I got hold of a copy of GP4 which also has tracks
designed with the help of GPS data.
In GP4 Spa-Francorchamps felt a bit on the short side; turns
coming up with frightening speed and the lap is over before
you can say "Francorchamps". The Eau Rouge section did look
a bit closer to my idea of what it should look like though.
The same track has been converted from GP4 to netKar, and
in the Formula Renault and F3000 cars in netKar, the length
of the track feels more "right".
In GTR, the track length feels very large.
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