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Review: GTR: FIA GT Racing
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So what can we deduce from that? I'd say that there are several
factors deciding whether a track feels right than I'd initially
suspected when starting this experiment:
- The
sense of the car's size relative to the track will influence
your evaluation.
- The
speed sensation you get in different game engines will influence
your evaluation.
- The
game engine you use will influence your evaluation.
- The
type of car you use will influence your evaluation, i.e.
faster cars will make the track feel smaller.
- TV
broadcasts should not be taken as ultimate evidence as the
camera-positions and the optics of the camera tend to distort
distances.
So, relying
on GPS data alone is probably only taking into account perhaps
50 percent of the equation. Luckily, SimBin have indeed made
meticulous studies of each and every track in GTR, collected
their own photographic records and consulted all available
information on track surface and peculiarities, including
real life telemetry from FIA GTR cars on those tracks.
This is a rather long winded way of saying that yes, the tracks
in GTR are very accurate and no, unless you're extremely familiar
with a certain track in a specific car and have had the chance
to drive that same car in a sim, on the same track, you'll
never be able to decide objectively if that particular track
is modeled most correctly in a sim.
For what it's worth, I think that Spa-Francorchamps in GTR
is very close to "spot-on". It's the best modern Spa I've
seen yet.
The 24 hour Spa race is made possible with 4 versions of the
track; Day, Dusk, Night and Dawn. This means that the transitions
are fairly noticeable as the game needs to load a new track
when it switches between the different timeslots.
Driving around Spa at night, you would have to have ice in
your veins if you didn't appreciate the beauty of it all.
This track is extremely beautifully rendered. Some tracks
like Magny-Cours seem to be not quite up to there with the
beauty of Spa.
Speaking of nighttime racing, can you spot what's missing
in the following pictures?
For some reason light cones from the
cars' headlights seem to have gone missing here. I'm not sure
if this is a bug or if the light on the track is at that stage
where you wouldn't be able to see distinctive light cones
anyway. Be assured that the light cones do work as they should.
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Spa-Francorchamps is a great track
to drive, but the excitement is too short-lived IMO, as so
many tracks these days are stop-and-go tracks that put the
emphasis on acceleration and braking, and if you get it wrong
the worst you'll fare is the embarrassment of an unscheduled
trip to the sand-trap.
There are high speed tracks like Monza and Enna, in GTR. There
are also parking lot like tracks as Oschersleben, and there
are tracks that I dare you to call classics; such as Estoril
and Magny-Cours, and there are tracks like Anderstorp, which
IMO is just plain uninspiring to drive in any sim.
Enna has some nice high speed passages where you have to find
the fastest speed through long sweeping curves, and a "blood-or-guts"
section when you have to drive through narrow and fast chicanes
with great precision. The latter is a bit like the Monaco
chicane in GPL, where you have to brave yourself not to lift
off.
Downloading some of the community created tracks like Le Mans,
the Nordschliefe, or Imola 1994, brings back memories of how
it is to dig deep into your mental reserves and hold the pedal
to the floor in top gear through a corner like Tamburello
before it was made safer.
The LiveTrack feature which is a first in simulations, will
ensure that as the session progresses and more and more rubber
is laid down on the track, the grip improves on the racing
line. The other side of the coin is that if you get off-line,
you will find the amount of grip greatly reduced.
This feature is available on the tracks that are included
in the sim, but not on most of the tracks you download as
unofficial add-ons. Recent announcements lead me to believe
that add-on tracks might support the LiveTrack feature.
Cars
There
are a lot of cars in GTR and most of them are used by different
teams so with the different team liveries, cars are in abundance.
In the GT class we have: Chrysler Viper GTS-R, Saleen S7-R,
Lister Storm, Ferrari 550 Maranello, Ferrari 575 GTC, Porsche
911 GT2, Porsche 911 GT3, Porsche 911 Turbo, Gillet Vertigo,
Mosler MT 900, Seat Toledo, Lamborghini Murcielago R-GT, Chevrolet
Corvette C5-R, and the Morgan Aero. The Seat is really hot
and you must try it out!
I find
the Saleen the easiest to drive. The Gillet Vertigo, despite
its odd shape, is a very nice driver's car too. the Seat which
was added to GTR with the 1.4 patch a great car and absolutely
a blast to drive. The Porsches are tricky in the sense that
they like to swap ends when you need it the least. Especially
you have to be careful to match revs when downshifting.
In the
NGT class you can choose from the following cars: Ferrari
360 Modena, Porsche 911 GT3 Cup, BMW Z3M and Lotus Elise.
Here the Elise is my favorite, it is a very nice car even
if it probably the slowest of the lot.
Hope I didn't miss any cars!
Each car handles differently as they should, and the car models
are really exceptionally good. Tires need to be warmed up
as do the brakes before you can push. The handling changes
in correspondence to the amount of fuel you have onboard in
the tanks.
GTR ships with several interesting options for spec. racing:
You can set up a field of Elise's as well as spec races consisting
entirely of Italian, or American cars, or races with only
Porsches should you wish to do so. These are great options
that I hope a lot of sim racers will try out.
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