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Preview: Live for Speed S2 Alpha
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Page 2
Physics
All these cars are fun to drive and
each car is behaving in accordance with its own unique characteristics.
The FWD cars tend to push and the RWD driver's cars can be
driven sideways on the throttle. The high performance RWD
and 4WD cars need to be driven with attention to finesse and
careful application of steering input and sensitive application
of throttle and brake pedals.
What is especially impressive to me is that with such a variety
in car types, LFS manages to simulate each car's handling
in a most convincing manner. The feel for what the car is
about to do is very good.
As a car nut, I jumped into the LX4 and LX6 which are heavily
inspired by the Lotus Seven and the Caterhams, and since I'm
not paying for the tires, I had great fun with sliding and
drifting these cars.
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The Formula V8 can't be driven like
a Caterham all the time, and not nearly to the extent of wild
tail-slides, but a little wiggle here and there and on some
occasions it can be brought back from an incipient slide.
Careful with the throttle though, as it is very easy to spin
the rear-wheels too much and you'll loose it. Thankfully the
thing hasn't got any traction control. Hehe.
With the right skins you could easily pass off these cars
as GP2 or F 3000.
The small, nimble MRT5 is more of
a top, the kind some of us played with as children. Spin it
once and it won't stop spinning.
Jumping into the FZ50 GTR you will
find a powerful GTR car in full racing trim and despite being
a thoroughbred which will bite you if you overdrive it, it
feels very driveable.
Some have commented on the "tow",
the draft being a bit too strong when racing online on the
oval. A certain amount of tow is to be expected as the car
in front has to push a hole through the air, thereby creating
a slipstream which will pull a car following close to the
first car closer towards the first car.
Experimenting with the AI, it proved
impossible to investigate this off-line. The AI are simply
way too slow on the oval. Hopefully they will become faster
in future updates.
But overall, the physics feel "right"
to a great extent, driving, sliding, crashing into barriers.
One little detail that adds immeasurably towards immersing
the player is that if you hit the tire barriers they will
move and somehow find their way onto the track.
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