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Preview: Live for Speed S2 Alpha

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Physics

All these cars are fun to drive and each car is behaving in accordance with its own unique characteristics. The FWD cars tend to push and the RWD driver's cars can be driven sideways on the throttle. The high performance RWD and 4WD cars need to be driven with attention to finesse and careful application of steering input and sensitive application of throttle and brake pedals.

What is especially impressive to me is that with such a variety in car types, LFS manages to simulate each car's handling in a most convincing manner. The feel for what the car is about to do is very good.

As a car nut, I jumped into the LX4 and LX6 which are heavily inspired by the Lotus Seven and the Caterhams, and since I'm not paying for the tires, I had great fun with sliding and drifting these cars.

Ooops wrong direction. Essential motoring.

The Formula V8 can't be driven like a Caterham all the time, and not nearly to the extent of wild tail-slides, but a little wiggle here and there and on some occasions it can be brought back from an incipient slide. Careful with the throttle though, as it is very easy to spin the rear-wheels too much and you'll loose it. Thankfully the thing hasn't got any traction control. Hehe.

With the right skins you could easily pass off these cars as GP2 or F 3000.

In-car Opposite lock and off line 
- my driving style
At the start/finish line Nice camera angle

The small, nimble MRT5 is more of a top, the kind some of us played with as children. Spin it once and it won't stop spinning.

A bomb on wheels A spin! How embarrasing. Note the tires from tire barrier on track!

Jumping into the FZ50 GTR you will find a powerful GTR car in full racing trim and despite being a thoroughbred which will bite you if you overdrive it, it feels very driveable.

Inside FZ50 GTR FZ50GTR in action

Some have commented on the "tow", the draft being a bit too strong when racing online on the oval. A certain amount of tow is to be expected as the car in front has to push a hole through the air, thereby creating a slipstream which will pull a car following close to the first car closer towards the first car.

Chikane On Oval

Experimenting with the AI, it proved impossible to investigate this off-line. The AI are simply way too slow on the oval. Hopefully they will become faster in future updates.

But overall, the physics feel "right" to a great extent, driving, sliding, crashing into barriers. One little detail that adds immeasurably towards immersing the player is that if you hit the tire barriers they will move and somehow find their way onto the track.

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