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Feature: Chase for the Cup

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Availability

NASCAR Sim Racing can be picked up in the shops or ordered through the Internet so this title should be readily available.

NASCAR Racing 2003 Season is becoming increasingly difficult to find and prices on Amazon.com can soar to ridiculous heights — past the $100 USD mark. But if you browse through forums, ask, Google, or try eBay, you should be able to find a copy that sells for less. Or so I'm told.

NASCAR Heat is probably also a bit difficult to find. Thanks to a friendly SimHQ member I got a copy sent over to me. The sim itself sold for $3. Interestingly, if you go to www.themodsquad.uni.cc and read through the various downloads, you'll find that with a package called NASCAR Heat Essentials and the NEXTEL05 mod from Team Westside, you can sample NH without owning a copy. It is a situation similar to the Grand Prix Legends 2004 demo where you get the ability to add community created tracks and in the case of NH, some mods, without actually owning a copy of the sim.

Qualifying NH

Qualifying sees NSR on pole as the newest sim and due to its availability, NR2003 qualifies second and NH third.

Graphics

Being released in 2000, NASCAR Heat naturally lacks in dynamic lightning/shadows and the sort of eye-candy and realism made possible by newer versions of graphics cards and DirectX 8/9 software.

The tracks that shipped with the sim don't look bad, but the 5 years that have passed since NH was released are noticeable. Spectators in the grandstands is one of the areas where the graphics surprise as they don't look flat and cardboard like.

In the Team Westside NEXTEL05 update you get better looking and newer car models than those shipped with the original game. If you're racing NASCAR Heat, that update is a certain must-have.

NR 2003 still looks very good and graphical updates and add-ons available from various sources on the net, e.g. Superspeedway's megapatch, replace older track signs with current signs, adds general and overall enhancements as well as contemporary driver roster and very beautifully done paint schemes.

The colors are crisp and clear, the graphics look great at resolutions like 1280x1024x32. With system requirements where they are, you can run large fields on most machines, even if your machine isn't cutting edge anymore.

One huge letdown concerning the graphics is the flat appearance of spectators in the grandstands. They look just plain awful. Hopefully the modders will turn their attention to this in the future. Please?

NSR also looks very good. The eye-candy is very well done and things that impress are the crowds watching the race from the grandstands, the changing skies and the dynamic shadows that are very noticeable from the cockpit, which also is very nicely done.

On the less-positive side the car models when viewed from the exterior still don't quite look right, and to look its absolutely best NSR needs to be run at high resolutions and preferably with AA/FSAA which naturally means that it will look best on newer hardware.

Better car models for NSR exist and can be found on the net. These car models have been, ehhh... "converted" from another sim (I believe).

The Dodge Charger, missing from the retailed game was included in the patch though.

NASCAR
Heat
  NH pit NH pit in shadow
NASCAR
Racing 2003
Season
  NR2003 pit NR2003 pit in shadow
NASCAR
Sim Racing
  NSR pit NSR pit in shadow

In this phase of the race NSR has the upper hand with the crowds in grandstands and the lightning and shadows effects, while cars, and the overall appearance look better and cleaner to me, in NR2003.

So the order in the early stages of this race is NSR, with NH closely on the heels of NR2003.

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