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Feature: Chase for the Cup

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NHs more "nice looking" spectators

Replays

The Papyrus replay system in NR2003 offers a multitude of camera views as well as the unique window from which you can easily use all the camera views. You can maximize and minimize the replay window, save sequences and edit them. What makes this system special is the seamless way in which it lets you choose between viewing the current action on the track or bring up situations from the replay memory with the minimum of fuss, with just a few intuitive clicks.

The replay studio that was added to the series with NASCAR Racing 2002 Season is also present in NR2003 and it lets you do further edits with replays to the extent that you can make movies in the replay format, adding comments, music and importing from several replays.

NASCAR Sim Racing tries to emulate the Papyrus replay user-interface, but the manipulating of the system is not quite as easy or intuitive to use as the Papyrus system. NSR does offer lots of views and the replay quality has been improved tremendously over previous ISI based sims, like the Formula 1 series from EA, or the NASCAR Thunder series, to the extent that watching replays is very enjoyable and the output could easily be used for making fine-looking movies with 3rd party software. One omission is notable however, and that is the inability to see the percentage of throttle and brakes applied by the driver. To obtain this information you have to load the telemetry tool.

With the limitations imposed on it as discussed in the section concerning graphics, the NASCAR Heat replay system does offer very good-looking replays and basic replay functionality. There's even a bit of telemetry information in a separate window, showing the percentage of throttle and brakes applied by the driver.

NR2003 extends its overall lead while NSR shows good pace on this lap, but overall second place is tightly contested.

NH Wow! nice looking spectators NR2003 flat spectators - great lookinig cars
NSR A few flat spectators

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