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Review: rFactor - Part 1
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First Impressions
If you have just bought rFactor
you might feel slightly puzzled and wonder "so.... that's
it?" Cars and tracks are not meticulously recreated from real
life counterparts, but rather are pure fantasy, thereby avoiding
the branding fees currently plaguing PC simulation titles)
and initially the cars will feel quite slow and perhaps not
very exciting to drive. Additionally, your first laps may
well result in you getting hit by faster cars as you motor
along in the smallest unmodified car as formula and group
sports cars whiz around the tracks much faster than you. Be
patient, and rest assured
that during this review you will find out how to get the most
of rFactor in terms of enjoyment and driving satisfaction.
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Rather than the feel of big time
professional racing that you get with GTR, rFactor feels like
a friendly SCCA Regional or National event (Club Racing).
The fun in some of the "small-bore" cars is as exciting as
thrashing a GTP all over the track. Matching the right car
for the right track in rFactor is a key try the ZR
at Sardinian or the F3 mod at Mills Grand Prix and you'll
get a good track-to-car feel. Load up a stock Howston at Sardinian
and you'll go crazy. If you only lust for the most high-powered
cars in rFactor, you're missing the point and much
of the fun.
And this game is very fun. We like the handling and
the limit is also much easier to 'feel' than in other games,
so you can tell you're at the limit, and recover from minor
excursions "over the line". Body roll, braking, weight transfer
all seem very well modeled. Some items did not make it into
the initial release but developers ISI have promised updates,
and with the distribution of rFactor being entirely web-based,
updates can be added as they are finished.
Customize, Control, Connect

The mantra "Customize, Control,
Connect" which we have seen for months since the initial
announcement of rFactor by ISI now starts to make sense.
"Customize" relates primarily to rFactor being a platform
for independent mod teams to build their mods upon, whether
it be a road-racing or an oval racing series. If you lust
for a lawnmower mod, it can be done!
"Control" indicates that rFactor offers scalability
to the extent that the user can turn on or off a huge number
of driving aids.
"Connect" clearly addresses what was traditionally
the weakest in previous ISI based simulations the multiplayer
code. While SCGT had TCP/IP multiplayer, it was weak, but
it was in there. The multiplayer in the F1 series published
by EA never did perform up to expectations either. Recent
titles based on derivatives of the older ISI engine
GTR and especially the multiplayer-crippled NASCAR
Sim Racing failed to address online issues satisfactorily.
But the multiplayer code in rFactor is entirely redone according
to ISI. Will it live up to expectations?
Let us take you through this new simulation from ISI step
by step to see how it spec's out.
Distribution
As they say in their advertisements,
"You can't buy it in stores. You have to go online".
Distributing rFactor directly via download from the rFactor
web site, there is no longer the need for involving middlemen,
publishers, or for producing a physical product in a box containing
one or more CD's. This cuts the total development cost considerably,
and you can even "return" the product within a 48 hours and
get a refund, should rFactor not be for you. As we've stated
in past SimHQ editorials, this may well be the beginning of
the future of hard-core simulation titles for many genres,
not just motorsports titles.
Download and Installation
Purchase the
rFactor file via the rFactor
web site. The download weighs in at approximately 380MB.
If you are on dial-up there are options to get a CD sent to
you. The current version, and the one we have reviewed is
version 1.020.
After running the set-up program and upon entering the sim
for the first time you can purchase the unlocking code through
the Internet.
The cost, as it was advertised on the rFactor web site, is
39.99 USD, 24.99 GBP, 34.99 Euro, 47.99 CAD, 4799 JPY, 54.99
AUD however, Jens, who resides in Denmark, found the total
cost to be quoted at about 38 Euro as tax is added when you
purchase.
The
numbers break down like this: rFactor: Euro 29.99 + Tax:
Euro 7.50 = Total Euro 37.48
Currently,
the price in Euro (to Denmark) is calculated as: rFactor:
Euro 34.99 + Tax: Euro 8.75 = Total Euro 43.74
Seems
like he saved approximately 6 Euros by being an early adopter!
Save
the confirmation email you receive in a safe place where you
can easily retrieve it in case you need to contact rFactor
Customer Service for more than the 3 automatic activations:
"To
purchase and unlock rFactor, you need to have the product
installed and be connected to the Internet. To play rFactor
you do NOT need to be connected to the Internet.
To run a dedicated server you do NOT need to purchase or
unlock it. You DO need to install it however. It will host
on a LAN or Internet connection.
rFactor can be purchased directly or using a pre-ordered
Unlock Code. Once unlocked, rFactor will continue to run
indefinitely, unless the hard drive is formatted or the
machine is significantly changed.
There are up to three automatic activations. If there are
circumstances that require additional activations on top
of these three, then an email will need to be sent or customer
service contacted using the confirmation email you received."
- Originally posted by Gjon (one of the developers of
rFactor) on Race Sim Central.
Installation
The activation process was quick
and without hiccups or glitches. rFactor starts the configuration
routine to let you select resolution, Vsync on/off, AA / FSAA
and shader the first time you start it.
One thing we're left wondering is what one can do in a situation
where rFactor is needed on several machines, say for a LAN
party?
For this review we had hoped to also test rFactor out on a
1.6 GHz Laptop, but who's going to burn away one free re-activation
just for that?
Manual?
Purchasing rFactor through the net
means you'll not get a box or a jewel case. You won't even
get a CD. But these items just take up shelf-space anyway,
right? More importantly, a manual is not included in the download
and it is not available at the rFactor web site. In our
opinion, a manual of some type is an absolute must. Without
it, customers who are not ISI or race sim-savvy will have
to look for basic descriptions and fundamental settings on
motorsport supported web sites.
Typical of ISI games, the game options
are plentiful, but totally unexplained and therefore
a frustrating mystery to newbies. The user is left to find
Internet forum tips to set-up the graphics options so that
are a happy compromise between frame rate and eye-candy is
achieved. It only takes small tweaks to the settings for the
special effects to increase frame rate without sacrificing
shadow, car, track or AI detail. ISI... bite the bullet and
produce a manual. Add it in a .pdf file to your next patch!
And don't skimp on the detail explaining all the in-game options
and settings! Items that should be included as mandatory
in the manual will be addressed later in this review.
Now it's time for tips and tweaks
that you'll need to know about.
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