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Review: rFactor - Part 1
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Graphic Settings
First of all, you should know a bit
more about the shader options presented in the rFactor configuration
program. The shader selection is a very useful addition to
the options.
You can select between...
DX7 for older machines with dated
or limited graphics adapters.
DX8 for a good mix between performance
and graphic goodness.
DX9 for newer machines and graphics
cards.
DX9 will of course give the prettiest
results, but may be too demanding on slightly older configurations.
rFactor looks good in all shaders though, so if your card
only supports DX7 or DX 8 there is no need to wait for your
next hardware upgrade.
The option to select shader is something
new to the gMotor2 engine used by rFactor and the upcoming
GT Legends, where some of us encountered it for the first
time and proceeded to completely overlook it. The result was
less than acceptable frame rates for Jens in DX9. DX8 and
DX7 work better with his configuration. Press "Crtl"
+ "F" to show fps.
If you experience micro stutters or
brief graphic pauses, try enabling "Vsync" and /
or increasing the value for "View Ahead". The first
option you'll find in the configuration program, the latter
is located in the GUI of rFactor under the video tab. Also
experiment with the shaders.
After setting up your controllers, difficulty settings, rules
and graphical options, many rFactor drivers headed for the
track only to find that F1's were mixing it with GTR-type
cars and mini-cars, The user is likely in a slower car
such as a standard Rhez which from the outset is grossly
underpowered. This leads to accidents where the faster cars
constantly drive into you. Not our idea of good fun.
The solutions to avoid this are...
a) set the AI aggression to 0 (a
tip posted by the developers) and...
b) make sure you select only the
appropriate car classes. This is done when you are on the
track-specific loading screen.
With cars matching each other performance-wise
and with a zero-aggression setting for the AI, the possibility
of being shot off the track by AI cars is vastly reduced.
Why would rFactor be shipped with these settings? We think
it was an oversight. The developers intended the AI to give
you a real fight but obviously it didn't quite work out as
planned. There will surely be a fix for this in some future
update as ISI is well aware of the problem thanks to a vocal
audience.
As we said, rFactor is intended as a modding platform, and
as such it must be able to handle different car classes such
as GT1, GT2, GT3 and Le Mans group sports racing cars all
in the same race. The initial settings certainly confirm that
any type of car can be pitted against any other.
Racing Videos at Last!
When you attempt to export a replay
to .avi using that feature you might find, as one of our testers
did, that apparently you can't get it to work properly. If
this is the case, open the .plr file in notepad, and search
for the line containing "cvid". Now try changing "civd" to
divx, or to any other compression software that you know you
have the codecs on your computer.
TrackIR
TrackIR doesn't seem to be enabled
by default. To enable it, go to the "Settings" and
under "Control" you toggle "Hwplugin". Select any
unused key to toggle it on.
It seems not all six degrees of freedom (6dof) are implemented.
At least we couldn't zoom the view closer to the dashboard
by moving closer to the screen.
Nevertheless, the ability to look left and right, up and down
and tilt your head is present and the best thing is that the
pan is smooth and easy to control. [Editor's Note: Sounds
like Jens is becoming really accustomed to his TrackIR3 Pro!]
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