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Review: rFactor - Part 1
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Page 3
GUI and Set-Up
The main screen is a study-in-simplicity
and overview with just the three main buttons to access all
functions. This serves as a prime example of simple and effective
menu layout, and it is brilliant. SimHQ has blasted ISI previously
for haphazard menu design and layout, but that was the past.
In rFactor they got it "right".
Button one (Customize) contains the settings to choose
your race series and vehicle, followed by settings for the
player, rules, difficulty, graphical options and sound options,
veterans of F1 Challenge will feel right at home.
Button two (Control) contains the different race options;
testing, race weekend, championship and the replay "fridge".
The third button (Connect) concerns the options for
multiplayer.
This GUI works very well and overall the menus are much easier
to understand and navigate than previous ISI based titles.
We'll go into details regarding the different options a little
later.
Customize
The Customize section contains the following
options: Player, Settings and Vehicle.
When you have entered your player
name and set-up your controller, very much like you did with
F1 Challenge or GTR, you will see your current car presented.
Your default car is a slow and rather unexciting mini-car
or, if you select the open wheel formula series, the rFactor
Trainer.
Opening the "Player" screen lets you browse through
the different series and mods available, and change your current
series.
The "Settings" cover race rules, difficulty, AI
settings, audio and graphic set-ups. They look and feel like
previous ISI based titles. The maximizing and minimizing principle
applies here and you open one set of settings by clicking
on the maximize button.
You can then start earning money by racing either single races
or race seasons until you have earned enough money to buy
a racing exhaust, a racing flywheel, and all the other available
upgrades. Finally, you should be able to buy faster cars as
well. This concept is straight out of SCGT.
You can also decide that you found a wealthy sponsor who will
invest his fortune in your racing career and use money from
this sponsor to unlock all the cars and upgrades in one go.
The magic phrase to buy the upgrades is "ISI_BABYFACTORY".
If you choose to use this quick fix, remember to unlock the
SR series, as well as the Open Wheel series. Finding a benevolent
sponsor is not cheating, is it?
The "Vehicle" screen lets you choose between the
available vehicles within the current series. If you look
harder at the rTrainers, you will see that apart from different
paint schemes there are also small variations from car-to-car.
Some have the rollover bar entirely visible while on other
cars it is enclosed partly in the bodywork.
Control
The Control section contains the
following options: Testing, Race Weekend, Race
Season and Replay Fridge
The "Testing",
"Race Weekend" and "Race Season" options
are self explanatory. When racing the AI make sure that you
do not mix Formula IS with the slowest cars. As mentioned
previously this will lead to the slower car being constantly
rammed by the faster cars.
The "Replay Fridge" and we have no idea why
it's called a "Fridge" has been through an
overhaul as well. This area has been in dire need of improvement
since the EA F1 series days.
While replays look very good and a plethora of camera views
are available to you, we're a bit puzzled and disappointed
that apparently the replay information does not contain the
lap times and driver names.
When selecting a specific replay you are presented with information
about the series used in the replay, length of replay, time
of the race and other assorted information, but no indication
to the lap time or name of the human driver. Imagine looking
at a replay of an online session, and you can't easily make
out who are the drivers and what are their lap times. A link
to a temporary mod which fixes some of this, can be found
at the end of this review.
A
window holds the replay footage while the rest of the screen
is occupied by functions that will let you create an .avi
from a replay. A timeline at the bottom of the screen indicates
exactly how far we are into the total replay.
The window that holds the replay can be maximized to fill
the whole screen. In minimized as well as maximized state,
you can start, stop, rewind, and fast forward the replays.
The timeline lets you add and delete bookmarks, split the
replay into different sections, cut, paste and rearrange the
segments. The timeline acts as a storyboard.
Exporting the replay to .avi after you have completed
your edits results in an .avi file located in your
\replay fridge\movies folder. If you cannot get it to work
initially, try changing the compression algorithm in the .plr
file from "cvid" to another codec, e.g. Divx.
If you turn the music off, the
music will not be present in your exported .avi's.
The inclusion of the export function is a very welcome addition
to racing simulations. So far titles with such features have
been few and far in between. In fact we can only remember
that Xpand Rally had a similar feature although it was not
quite as refined as rFactor's.
Connect
The Connect
slogan refers to the multiplayer section of rFactor where
we find the following options: Join, Create
and Settings
To "Join"
a race on the Internet is pretty easy. You can join either
via the in-game browser or via Racecast.
If you join via the web site, rFactor will automatically start
once you click the join button for the server you have decided
to use.
To start a multiplayer session as the host, you click "Create"
and set your options; track, allowed driving aids, etc.
"Settings" lets you change the settings for the
connection.
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