| Review GT
Legends by
Jens
"McGonigle" Lindblad Introduction
GT
Legends (GTL) is the second offering from developer SimBin,
following the widely acclaimed GTR. In light of recent press
releases from SimBin and a new company calling themselves
Blimey!Games both take credit for making GTR and GTL. Incidentally,
SimBin have hired new staff with previous experiences in the
console area e.g. Rally Sport Challenge and Project Gotham,
and Blimey!Games state clearly that they wish to develop games
for "next-gen" equipment, usually the moniker for
consoles.
An indication might be found in the direction that has been
taken with GT Legends which features great graphics, great
physics, great sounds and great looking cars, wrapped into
very traditional arcade-like gameplay of having to unlock
cars and tracks by participating in numerous racing events
of varying lengths.
Don't take offense at the use of the word "arcade".
Nothing derogatory towards arcade games is implied, but the
word does accurately convey its meaning. Some like structure
and fixed objectives in their games, others would rather explore
at their own leisure. The world ought to be big enough for
people of both persuasions.
When SimHQ representatives visited this year's E3 Expo, they
were very excited about the
seat-time they had with GT Legends. A career-mode was
mentioned but it was not really explained in-depth, and naturally
our representatives had no idea that the gameplay would be
"forced" in the way that you have to go through the career-mode
in order to access cars and tracks.
From the demo that was released we also had no indication
as to the restricting career-mode.
Foretelling from the conclusion of this review, we can only
note how disappointed we were when we saw the career-mode
and learned that SimBin did not give us the option to choose
the way we wanted to enjoy GT Legends. The SimHQ motorsports
guys are in total agreement on this, so please mark this day
in your calendar! GTL is huge in scope as it recreates the
modern-day FIA GTC and TC Championships that are run with
cars from the 60's and 70's. This makes it virtually impossible
to do an in-depth review, test and verify all the things that
should be tested and verified, and publish the review timely.
Your experiences with GTL in case you have it, will be greatly
appreciated, so why don't go and tell about your impressions
and findings in our GTL
Forum?
As already mentioned, GT Legends features historic cars that
are being raced in our time, on present day motor racing circuits.
FIA organizes the events and a web site about the different
series and championships
can be found here.
All in-game screenshots in this review were taken in 1024x768x32,
2x FSAA, trilinear filtering, and the game was run with the
same settings, except no FSAA.
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Box
Art and Manual
At least here in Europe, GTL comes
in the standardized DVD-sized box which contains one disk
(DVD-format), manual and an insert promoting GTL merchandise.
The box art sold me, so I had to rip it off the shelf and
pay the premium-priced game.
The manual is not the biggest we've seen, but in all fairness
it does what can be expected of a manual these days: It fits
in the DVD-box with room to spare, covers the very basics
and contains information about the mapping of keys to functions.
Amongst the things that aren't covered in the manual is how
to take screenshots at least we didn't find the information
in there another is how to back-up and reinstall your
profile. The procedure is explained in detail
here.
There actually is a keycard in the
form of a printed explanation in black-and-white of what the
various keys do. However while
the keys themselves are explained in English, some text is
in Finnish, Swedish and Spanish (I think) only.
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