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Review: GT Legends Back
To Page 3 Difficulty Levels Thankfully
the annoying way GTR constantly needed to know what difficulty level I was driving
has been done away with in GTL. You set your difficulty level and then it stays
the same until you change it. Naturally you can't change it once you started a
cup but you can change it between cups. 
The various difficulty
levels are: - "Professional" with full
damage, the fastest AI, and no driving assists
- Semi-pro
with the AI being just a notch slower than in pro
- Amateur
offers medium damage, medium AI, and some driving assists
- Novice
and Beginner offer minimum damage, slowest AI, and almost all or all
driving assists
You can enable or disable all
driving aids in all the difficulty levels in game once you
have selected the level at which you wish to compete and go
sit in the car by pressing the function keys. F1: Automatic
gearbox, F2: Automatic clutch, F3: Steering help, F4: Braking
help etc. This only works as long as you increase the difficulty,
you cannot select professional difficulty, and then enable
all driving aids. Thank goodness for that.
If you're an experienced sim racer you should be able to hop
into these cars and find yourself at home and fairly comfortable
within a few races. Newcomers might find that easing into
GTL works better by gradually removing driving assists that
are provided.
In order to expedite this review I chose to start off with
the difficulty settings at amateur level but with all driving
aids including auto-clutch switched off, so I could progress
quickly through the many races and try out all tracks and
cars. As we shall see later, some features like damage are
connected and interrelated to the difficulty level chosen.
While the sailing was relatively easy during the early stages
of my career I did encounter some fierce opposition when having
to beat a Porsche 906, a DeTomaso Pantera, a Porsche 911 and
other assorted fast cars with my little Escort RS. There is
no room or time for playing around when racing five-lappers,
and the level of concentration needs to be constantly high
even at amateur level, so I was a bit apprehensive as in Cup
E I bumped up the difficulty to Semi-pro to try my hand in
20 lap races. It went quite well, and as long as I knew which
way the turns went I could drive my way from 24th and last
on the grid to take the win.
Hopefully you can see by now that testing all possible combinations
is not realistic in terms of getting a review written and
published within an acceptable time frame, and thus you may
find that there are some items we just did not have the time
to find, cover or double-check.
Replays
Nothing
has been changed since GTR in terms of the interface. You can choose to disable
or enable auto-capture of replays of races and hot laps. If you wish to save a
specific replay, remember to rename it before going to that particular track again.
Where the replays impress, is when you look at races after
driving them. You appreciate once again the beautiful models
from the hands of Gustavo. Details like the exhaust smoke
coming from every car as they get ready for the green flag
at the start, the shadows of the cars being cast in a very
natural and realistic looking way, the way the cars move on
the track, the tire-smoke as the human driver brakes hard
into the corner locking up one of the front tires, and the
sheer mind boggling number of cars as they scream toward you
in the TV camera view. With action like that on your monitor,
it is hard to tear yourself away from it and start another
race.
As in other ISI-based sims, once you leave the cockpit of your
car there is no returning to the cockpit in that replay and you cannot jump into
the cockpit of other cars. 
Sounds
Car sounds: The exterior car sounds
are very good. In-car sounds seem a bit less impressive but
none the less they do the job. My AC97 onboard sound card
probably didn't let me hear the sounds at their best either.
When driving you can clearly hear the opponents and when you
hear a snarling engine note in your close vicinity there's
no mistaking it and you know it is a Corvette creeping up
on you, even without looking.
You have no radio messages from the
team like in GTR. That is because radios between pits and
cars are not allowed in the FIA GT and TC championships (thanks
to D. Wright for pointing this out). As a consequence warnings
for cutting the track are in writing on your screen, and not
given over the radio like they were in GTR.
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