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Preview: Behind the Scenes: The GPL 1969
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1965
As we know, when GPL was released
back in 1998 by Papyrus/Sierra, it depicted the 1967 Formula
1 season, and for quite a while, modding was concentrated
on learning how to build new tracks and updating car graphics
and car shapes. The 400+ add-on tracks, and the cars
that we have for GPL today, belie the fact that out of the
box GPL isn't particularly mod-friendly, as well as the fact
that it took about one year before the first new tracks were
released. Pioneering work by the talented GPL
community made this possible, and I won't name any names here
because so many artists and geniuses have contributed over
the years, I'd be certain to miss someone who deserves to
be mentioned, and this isn't the GPL History Project anyway.
Not yet.
A few years ago rumors started circulating
on the the incipient Race Sim Central forum, that someone
was testing new physics in VROC multiplayer (Virtual Racers'
Online Connection). Reports of the existence of a car with
physics intended to simulate a "1972 Tyrrell" led
to a number of speculations about an official or unofficial
mod group being at work, possibly even connected to Papyrus
in some way. After some time the promise faded, and the "official"
word in the community was that the project had been canceled.
At one time speculation that GPL2
was being considered by Papyrus caused a buzz in the community,
but alas that also came to a premature end. A while after that, a debate about
the general desirability of modding the physics was opened
by respected members of the GPL community on the Race Sim
Central forum. Discussions that sometimes turned
into passionate debates about the consequences of editing
the GPL physics ensued, and speaking in very broad terms the
main concerns were:
In order to ensure a level playing
ground in Multiplayer races, some sort of cheat protection
had to be in place.
Furthermore, a lot of GPL drivers
had been submitting their best lap-times to the GPL Rank site,
and if the physics were to be changed, it ought to be done
in such a way that the rankings would not be made obsolete
overnight. Check the GPL Rank site here.
The debate continued for a while and
at one point it was made known that a 1965 mod was in the
making, with physics that would simulate the performances
of 1965 cars; complete with accurate graphics and more. When
the mod finally arrived, an additional surprise was sprung
on the unsuspecting community in the form of the Race Search
tool called iGor. iGor checks and makes sure that you can
not enter a 1965 race with a 1967 car, without being found
out. Going with the 1965 season it would
be assured lap-times wouldn't be faster than those achieved
with the stock 1967 season cars. With 1500 cc engines, half
of what the '67 cars had, and equipped with smaller tires,
these cars would not produce lap times that could compete
with the 1967 cars. The problem was solved. 
MS 80 in car Why 1969? As the 1969 mod draws ever closer
to completion and release, the GPL community will have cars
that are quicker than the 1967-cars but as long as a 1967
mod is not in the offering, the 1967 Ranks are safe from erosion.
But why 1969. Why not 1968, as a very
fine carset representing the 1968 season was already available
for GPL. Why not use that as the base for a mod?
In 1968 the cars were not that much
different from 1967. Wings at the front and the back of the
cars only really made their appearances in ´69, although
in many cases they were not working terribly well.
On too many occasions the wings broke
apart while the cars were running at high speed; Jochen Rindt
and Graham Hill both lost the wings of their Lotus 49's during
the weekend of the 1969 Spanish GP, resulting in massive and
terrifying crashes. These events led to high wings being temporarily
banned, until the supports for wings were made sturdier.
In ´69 the cars ran with one
of three rear wing configurations; wing placed high over the
car, wing placed low over the car and finally no rear wing
at all.
The mod group saw 1969 as a year where
the cars were not yet radically different from 1967, yet different
enough to warrant significantly modified car shapes.
Again we must remember that GPL really
is not especially mod-friendly; changing a car shape must
be done within nonstandard and community developed 3D editors,
it is very time-consuming, and there is a bit of magic, special
chanting and incantations involved as well.
At the time of writing, it seems we'll
get a carset with high wings as well as one with low wings.
I don't know about you, but I think that the prospect of having
cars with the low wings is absolutely fabulous.
Additionally, the number of teams
and drivers had to be manageable within the structure of GPL,
which allows 7 different teams and 19 different drivers within
those teams.
Finally, one car appeared in 1969
that was to make that year a very special year in terms of
innovation and Formula 1 history. I'll tell you more about
that a bit later.
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