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Feature: Driving rFactor
A Fast Lap at Toban Raceway Park's
Short Track
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Page 1
First, Some
Basic Concepts
1. As
Ross Bentley says in his book Speed
Secrets (reviewed here)
the most important corners
are those that open into a long straightaway. If you're too
slow out of those key corners, then your speed along the entire
straight will be lower, and speed on the straights is the
biggest contributor to low lap times.
But fast out of those corners does
not equate to being fast into the corner. You need
your speed to be just right at the apex, along with steady
and balanced forces on the car in order to achieve maximum
speed on the turn exit. Also, picking which corners are the
real entry into a straightaway isn't as obvious as
it might seem. For example, turn 12, the final turn on the
Toban Short track, isn't the entry into the start/finish straight.
Really, the last chicane is where your speed run for the final
straight begins, because if it's negotiated properly you won't
lift the throttle again after you negotiate it. The same goes
for the back straight's "esses". There,
the Turn 4 exit is where your straightaway run commences.
2. 4
Wheel Drift is a good thing: We know eventually the tires
will reach their traction limit and start to slip, causing
the car to drift. Get the car up to that point early on
it's easier to modulate drift than to deal with it when it
comes on abruptly in mid-turn. This is especially true in
the high speed turns you should welcome the 4 wheel
drift in those turns, since it enables you to flow through
the turns more quickly and the car handles more predictably.
3. Although
there might be other naming conventions, for the purposes
of this article I have named the turns at Toban Short as follows:

Note
that in addition to turn numbering, each turn description
in the article also references the direction of turn with
the abbreviation "R" for right, and "L"
for left. For example, because the first turn is a right turn,
Turn 1 is noted as Turn 1R.
Getting
On The Track: Don't disengage
the Rev Limiter ('L" Key) until you're past Pit Limit
Line, otherwise it results in a points penalty at end of testing
session. Once you're on the track, remember that rFactor is
a high-fidelity simulation. And like real race car tires and
brakes, your tires and brakes will not function at peak performance
until they are well and thoroughly warmed up. Always take
the first lap of the track at a moderate clip, but don't push
it unless you like to ricochet off the track walls.
Besides, the first lap isn't timed, so no sense in pushing
the car too hard, and it's also good practice for races (that
are NEVER won in the first lap).
Turn
1R: In terms of elevation,
Turn 1 is the lowest point on the track, and marks the end
of the start/finish straight. A wide, sweeping high speed
turn, you'll actually spend most of Turn 1 bleeding speed
to get set up for Turns 2 and 3, which come in short order.
If you carry enough momentum and get the car pointed correctly,
you'll be able to spend most of Turns 2 and 3 at full throttle,
using 4 wheel drift to aim the car at Turn 4, your first real
braking zone on the track.
As always,
the wider the turn, the faster you can negotiate it. Turns
come in all shapes and sizes, but it's up to the driver to
make each turn as wide as possible. So, when you're approaching
Turn 1, don't forget to put your left side tires right on
the edge of the pavement to give yourself as much turning
room as possible.
As braking
zone starts, lift off the throttle and brush the brake pedal
lightly, but initially stay in 5th gear as you start turning
the car in. You'll want to start the turn a bit earlier than
you think you should, because the speed you'll carry into
this corner will immediately cause the car to drift out away
from the apex. Your goal is to just brush the inside edge
of the pavement at the apex and you'll know if you're successful
if you hear just a brief splash of gravel noise as you hit
the apex. With the car aimed at the apex and with the chassis
loads balanced the car in a turning set, smoothly downshift
to 4th gear, and use a little throttle so that engine compression
drag doesn't upset the car's balance. Don't brake too hard
here the goal is to slow the car slightly with some
4 wheel drift, and then get back on the throttle to maintain
a bit of oversteer through the next two turns.

As the
car drifts out toward the outside kerbing use the throttle
as much as possible to maintain a gentle drift and oversteer
attitude on the car. Just staying at full-throttle through
the next few turns usually won't work, so be ready to gently
modulate the power in the 75% 99% range as you work
through Turn 1's exit.
As you
hit the apex of Turn 1, you should be able to briefly stab
at full throttle as you position the car for Turn 2. With
the car just on the edge of the outside kerbing, you'll need
to lift off to about half throttle (Ross Bentley refers to
this as "breathing the throttle") as you point the
car at the apex of Turn 2. Once the car is pointed correctly
at the Turn 2 apex, smoothly bring the throttle up to near
full and attack the next turn. A good rule of thumb is to
hold off on going full throttle until you see the darkened
pavement around the apex of Turn 2. If you've got the car
pointed correctly here, you should be able to put the pedal
to the metal and leave it there until Turn 4.
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