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Feature: Driving rFactor
A Fast Lap at Toban Raceway Park's
Short Track
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Page 4
Turn
9L: Get to the right side
kerbing early, and keep the car's right tires on the kerbing
as you get ready to enter this tight left turn. Still in 3rd
gear from Turn 8, brush the brakes slightly just before you
turn in. You're going to aim the car at or inside of the apex
cone of this turn, because we're going to bank heavily on
some abrupt drifting through this corner to maintain a proper
line. The key to Turn 9 is managing the 4 wheel drift that
will ensue and not lifting all the way off the throttle. As
you turn in, ease off the brake and lift significantly off
the throttle (but not all the way), then turn in hard for
the apex cone, aiming the car's left headlight inside of the
apex cone. As you reach the apex, start to ever-so-gently
squeeze on the throttle on as you apex. Use increasing/modulated
throttle to get the car pointed down the short chute to the
next turn as the chassis resettles after clipping the apex.
The challenge of this corner is the irregularity of the pavement
kerbing you'll be running over. You should be running over
the sharply angled apex kerb with the left tires, which due
to the sharp angle of this corner will feel a lot like running
over a speed bump in a parking lot. Since the car is turning
as you go over the kerbing, you have to be ready to deal with
the disturbed balance of the chassis and reduced grip of the
tires. If you don't watch out, the unsettled chassis, combined
with too much throttle and a too-turned steering wheel, is
a sure fire way to play Porsche Pinball with the track walls.
Be gentle and ginger with throttle and wheel, and keep the
car going where you want it to while accepting the abrupt
drift you'll get when the car "steps out" to the
right as you clip the apex. Unlike the other corners, Turn
9 is a real "dance" of pedal, wheel and brake to
get the car turning, drifting and pointed where you need it
to go. In order to keep use the momentum of the car, you'll
have to lead your car through this dance with all the style
and grace of Gene Kelly. But it's a real blast once you get
the hang of Turn 9.

Keep
the throttle down and work quickly to the left side of the
track, and you'll find that the rev limiter light on the steering
column will flicker on just as you reach the braking zone
for Turn 10. Leave the car in 3rd gear and start your braking
as you reach the braking zone's darkened pavement.
Turn
10R: Turns 10 and 11 comprise
a simple, flat chicane that forms the beginning of the final
straight sprint to the finish line. The camber of Turn 10
seems to be slightly negative, so working this turn is done
a bit slower than you might expect, but should be done with
a bit of drift to get the car aimed as quickly as possible
at the Turn 11 apex.
You'll
need to brake significantly for Turn 10, and aim the car straight
at the apex cone. Downshift to 2nd gear just before you start
your turn in. This corner emphasizes the importance of looking
down the track to the next corner and setting up the car for
that turn. Start the turn-in as you see the apex kerbing unwind
before you. Get the car into the turn, riding the inside kerbing
with the right tires as you look to line up the Turn 10 and
Turn 11 apexes. When your mind can draw an imaginary line
that's tangent to both of the turns' apexes, it's time to
straighten the wheel and then punch full throttle.

Turn
11L: Right now, you're
starting the final straight, looking for all the speed you
can get on the car. The key here is to milk the car through
this turn, keeping full throttle while turning as tightly
as the tires will allow. As soon as possible, work the car
back to the left edge of the track and shift into 3rd gear
when the rev limiter light tells you to. Now, you're looking
for the inside kerbing of Turn 12 to unwind and expose the
apex, but since it's a high speed corner, it'll be another
test of your ability to deal with 4 wheel drift to keep the
speed on the car.
Turn
12R: It's the final turn!
Don't lift! You should be really moving as you enter the final
turn, quickly approaching the rev limiter in 3rd gear as you
start to see the apex unfold before you. The key to acing
Turn 12 is to get the car turning in on time, even if it feels
like you're turning in too soon. So just before you think
you should turn in for Turn 12, turn in! Really this is an
easy turn because like most high speed corners, this is a
pure 4 wheel drift evolution. I say again do not lift!
Your goal is to shift into 4th gear at the apex of the turn,
with a Rev Limiter light just starting to flicker on (it's
flickering because your right side tires are vibrating over
the kerbing, letting the tires slip just enough to raise the
car's RPM to the limit). That's OK, just shift it into 4th
and keep going! If the car isn't perfectly drifting through
the apex on a course for the outside kerbing, you might have
to "breathe" the throttle a tiny fraction just before
the apex in order to get the car to correctly point towards
the exit cones. As you pass the final cones at the turn's
exit, you should be pointed arrow-straight down the left side
of the track, at full throttle, and approaching the rev limit
for a shift into 5th gear. Now it's just a sprint to the finish
line, and on down the start-finish straight to the Turn 1
entry to try it again. You'll be very near the rev limit as
you enter Turn 1, but don't shift just let the car
wind out in 5th and enter the turn as described above.

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