|
Feature: Sim Racing Tips
Getting the Most Out of Your Virtual
Racing Hobby
Part I: Optimizing the Hardware
Back To
Page 3
F3
Controller Selection
Quite often we'll see threads in the
forums asking for suggestions on a racing controller. While
some have had success with joysticks or even keyboard control,
most modern racing sims are so demanding that there's no way
to truly master them without the use of a quality racing wheel
and pedal set. Luckily, unlike high-end HOTAS rigs for flight
sims, racing wheels and pedals come as a complete set, requiring
only one purchase to get the required gear for the task at
hand.
Six years ago, former SimHQ editor
"Clutch" DiCosola wrote a racing wheel comparison
and offered the observation that force feedback wheels weren't
really worth the trouble or expense in racing sims. At the
time, the state of the art of Force Feedback code in racing
titles, the quality and design of force feedback mechanics
and the implementation of force feedback in DirecX were rather
immature. With today's hardware and software, that's all a
thing of the past. Unlike most flight sims and flight sim
controllers, force feedback in today's racing sims is really
a must-have for full exploitation of all the physics cues
that developers are packing into their products.
As a result, I fully recommend a quality
force feedback racing wheel for anyone interested in the sim
racing hobby. Due to the small size of the simulation genre,
there are a limited selection of racing wheels on the market.
Logitech makes several, including the MOMO Racing and the
Driving Force Pro. Thrustmaster offers a few, as does Saitek.
Do some research, chat up our forums, and find the one that
fits your budget and tastes. But do your racing hobby justice
and buy yourself a force feedback racing wheel.
Before we leave the subject of controller
selection, let me offer one final piece of advice. When in
the throes of a hard-fought race, when immersion level is
at its peak, always remember that the wheel in your hand,
and the pedals at your feet, are made largely of plastic.
They aren't attached to a real car, but rather your computer
desk. Don't let the excitement of the moment cause you to
snap off a shifter paddle, or crack a pedal against its base.
Conclusion
This was a quick and dirty rundown
of how to set up your PC workstation, graphics and sound options
in order to maximize gaming feedback and performance. We also
took a quick look at a few of the wheel and pedal combinations
available in the marketplace. As was discussed, setting up
your PC for sim racing takes a balance of detail and speed
in order to achieve fast, consistent laps.
In Part II we'll discuss in greater
detail how to set up your racing wheel for sim driving, as
well as how to configure the myriad of controller settings
and driving aids available in today's racing simulations.
The GPL Watkins Glen Loop
Part II - Optimizing the Controls is here.
Part III - Optimizing the Driver is
here.
Part IV - Learning to Race is here.
We want your Feedback.
Please let us know what you thought of this article here.
Click here
to go to top of this page.
Copyright 2008, SimHQ.com. All Rights Reserved. Contact the webmaster. |