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Review
May 2, 2006
TOCA Race Driver 3
by Jens
McGonigle Lindblad

Introduction
With Race Driver 3, Codemasters have
managed to put a lot of content into this latest iteration
of their Race Driver Series. With a wealth of cars, tracks
and racing series represented on the DVD, and the addition
of some much wanted features such as functional rearview mirrors,
the ability to adjust race-length, the number of practice
laps, and in some instances the duration of practice and qualifying
sessions, the scene should be set for some serious motoring
fun.
Launched with a very intensive marketing
campaign involving videos showing off damage, physics and
emphasizing the importance of using the proper driving techniques,
the subtitle on the DVD-sized box proclaims the contents within
to be the ultimate racing simulator.
Does the latest racer from Codemasters
deliver? It rather depends on your expectations.
Installation
Installation went smoothly, but be
prepared, it takes a lot of time to install Race Driver 3.
You are given the option of a full install which will take
up 7 gigabytes of space on your hard-disk, or a more minimal
install which will set you back 5 gigabytes. As a minor annoyance,
DirectX 9c was installed without any warnings or prompts asking
if the user wished to install it. Some developers have long
ago realized that it is possible to check for the version
of DirectX on your computer and omit installation in the case
that your version is up to date.
You are then given the option of installing
GameSpy Arcade for online play, and finally something called
Funster, which looked entirely unrelated to RD3
as well as decidedly not my cup of tea, so I opted not to
install that part.
Before first launch, RD3 lets you
decide if you wish to change display and audio settings, and
the calibration of screen and audio is done in much in the
same way as we saw TOCA Race Driver 2 handle it; i.e. a spinning
cube for the visuals, and a tone moving through the 360 degree
audio spectrum.
I initially heard some tearing in
the audio and thus tried lowering the frequency from the 44
KHz suggested in the default settings. That did not alleviate
the problem, but going back up to 44 kHz seemed to cure the
tearing sound.
And yes, its copy protected
Jim. By an entity called Starforce.
First launch
Going into the options menu to set
up the controller, I was delighted to find that a set up wizard
was available and I duly used that to set up my Logitech DFP
wheel. Or so I thought. Because when I started the first race
which put me right in the middle of a race in the DTM series,
I had no steering, no brakes and no throttle response. After
a couple of attempts, I abandoned the wizard and configured
my controller manually which worked much better.
Next little hurdle was the first challenge
in the Renault Alpine as I suddenly had no sound. As it turns
out, if I start the program from the dialogue box generated
by the autostart after inserting the DVD, Ill have no
sound. Starting RD3 from the shortcut on the desktop works
much better.
With controller and sound sorted,
I was ready to race. Well, not quite. For the time being it
is necessary to adjust your driver profile every time you
launch RD3. If you do not select pro-handling, pro-damage
and other pro-options, youll be driving the default
settings which are in the realm of arcade-handling. Ive
seen rumors mentioning that this small problem should be fixed
in an upcoming patch.
Who needs a proper manual anyway?
The pamphlet that accompanies the product is more skinny than
a supermodel, which seems to be the trend for manuals these
days.
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