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Review: TOCA Race Driver 3
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Replays
After a race you can save a replay
of the entire race for later viewing. As far as I can tell,
only races can be saved, so you wont be able to save
a practice session and critique your driving afterwards. Basic
functions such as fast forward and change between limited
camera views are supported, but that is about it.
The Racing
With the staggering amount of cars
and tracks, and the DVD packed to the brim with different
motorsports series, on paper the proposition looks very good.
Sadly, the sheer amount of cartypes
also means that no one series is totally convincing. The rules
are more or less generic, as exemplified by the IRL series
where the Indy 500 race is lacking the entire ritual known
to be in use when qualifying for that particular race.
Driving physics
With Race Driver 2, Codemasters introduced
a significant update to their physics-engine. The central
pivot point physics were enhanced to include calculations
for the four contact patches in contact with the road, i.e.
the tires of the car.
In RD3 on the default settings which
I will describe as being pure arcade, it is almost impossible
to spin out. You can take corners with unrealistically high
speeds and brake extremely late and light. I feel a lot of
assistance from the software which will take good care of
the very inexperienced driver.
The pro-handling physics are slightly
less forgiving but imo, still not close enough to warrant
receiving the simulator stamp approval. The dirt track racing
reveals that the throttle is automatically cut, when the driving
wheels are in the air. The difficulty seems to come primarily
from keeping up with the sheer speed that RD3 automatically
bestows upon you when you take to the track.
While some cars like the vintage Mercedes
Benz Silver Arrows are quite fun to chuck around and send
into slides while sawing at the steering wheel, the driving
physics loose a lot of credibility when driving cars such
as the Dodge Chargers or Indy Racing League cars. They are
decidedly ill-handling on shorter tracks, throwing out the
tail constantly; and on speedways and superspeedways you can
fish-crab down the straight at Indianapolis under full throttle,
go sideways through the turns with ease, and save huge slides
while eating a sandwich and reading a book at the same time.
The oval racing also completely lacks
a spotter to tell you if there are cars on your inside or
outside, if youre going three wide etc. In a multiplayer
race at Indy , Rick in his Scottish accent
just offers the the advice that I should stay
focused there is only one lap left.
As the central pivot point still constitutes
a main part of the physics engine employed by RD3, all cars
to a greater or lesser extent exhibit these central pivot
point characteristics, but somehow it seems more pronounced
in this latest installment of the Race Driver Series, than
in the predecessor.
All this doesn't mean that Race Driver
3 is an easy game to beat. Bump up the AI to the maximum difficulty
level, drive the pro-sim physics and you will probably have
a difficult time to consistently win races. Unfortunately
you'll be relying heavily on lightening quick reactions, a
good portion of luck, and you'll have to employ some driving
techniques that really wouldn't work in the real world.

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