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Feature: Driving GT Legends
A Fast Lap at Monza Junior
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Page 2
Car Setup
Thankfully
for a hack like myself, the cars of the GTL era were somewhat
limited in what could be tuned or tweaked in the chassis and
transmission department. Those limited options as reflected
in GTL make refining a setup that meets your driving style
a less challenging affair than with more modern racing eras.
Although I've provided setups for download to compliment this
article, if you're new to sim racing you might want to give
making your own setup a whirl, just to become comfortable
with what the various settings do. When starting from scratch
at a new track, I actually use the basic setup tool's slider
bars as a starting off point. They let me establish, in basic
terms, how I want the car to handle, and after I get something
that feels workable, I dive into the detailed setup GUI (show
Basic Setup & Advanced Setup GUIs) and finish tweaking
the settings to specific values.
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Setup
Menu
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Advanced
Setup Menu
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When
setting up the car's transmission, select a final drive ratio
that lets the car top out in high gear as you approach the
end of the back straight. It's the longest one, and that final
drive ratio will let you maximize your straight line speed.
Of course, the key to going fast at Monza Junior is in the
corners, and with most of them being low speed affairs, you'll
need plenty of mechanical grip, minimal understeer and a suspension
that lets you quickly apply and control power-on oversteer
so that you can "assist" your steering with a little
throttle as you exit the corners.
Enjoy
the provided setups, but feel free to try making small adjustments
and observe what effects those changes have on the car's handling.
When it comes to setups, remember two things: I am not a setup
guru by any stretch, and your driving style might require
a different setup. Good luck!
Limitations
Of Training In GTL
I guess
this would be the place where I must start my second "hint"
to SimBin about GTL, specifically the game's self-induced
limitations as a training tool for new racers. The replay
features of GTL are somewhat limited, and when compared to
other sim titles' replay features it would seem that SimBin
have intentionally limited the functionality of the game's
replays in such a way that the effect, intentional or not,
is to reduce their training value.
In SimHQ's
Sim
Racing Tips series the value of replay review and analysis
is discussed. Checking and comparing shift points, revs, and
turn entry/apex/exit speeds of both your own and other drivers
are critical to easing the learning curve at a new track.
In GTL, however, the replay modules of SimBin titles offer
very limited information in a replay, and lack RPM, speed
and gear information in the replay cockpit or GUI. As a result,
you'll get much less out of reviewing these replays and I'll
have to go into much greater detail in this article about
what the car is doing, in order to compensate for this glaring
lack of information. And unfortunately for the reader, words
won't have the same impact as a fully functional replay. Note
to SimBin make more data available in the replays,
such as in GPL, NR2003 or rFactor!
Naming Conventions
& Administrivia
As in
all of our Fast Lap articles, we choose to label turns by
our own standards for ease of the discussion at hand, and
add an "R" or "L" to denote a right or
left hand turn, respectively. Because of the limitations imposed
by SimBin on replay fidelity, we'll spend a bit more time
discussing car speeds, revs and shift points than we might
do on other titles such as rFactor.

Monza Junior Track Layout
Since
GTL tracks are not broken up into timing "sectors"
with which to assess driving performance in various zones
on the track, I've selected my own visual references for timing
checkpoints. This way, I can keep track of how quickly I've
negotiated certain segments of the track and determine where
I might be gaining or losing time on a given lap. The easiest
visual points for me are the pedestrian bridges over the track.
I'll refer to them by gear, rpm and time as we go along in
our discussion.
There
are three turns on the Monza Jr circuit that will define the
quickness of your lap times. I'll mark those corners with
a
as we discuss each one. Just remember that if you're going
to work on improving at a corner, start with the ones marked
with a
first. If you're not quick in these turns, then you won't
record fast laps.
OK, time
to hit the track!
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