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Review
April 26, 2007

Live for Speed Update
by Jens "McGonigle" Lindblad

 

Introduction

Live for Speed has been around in its S2 incarnation for some time now, and several updates have been released since SimHQ previewed LFS S2 here. The following is thus not a comprehensive review of LFS but more an update to spread the word that Live for Speed is alive and doing very well. If you're a veteran and an LFS regular, you will probably not learn anything new about LFS. If, on the other hand you have LFS on your harddrive and wonder what has been happening during the last 12 months, hopefully the following will provide you with a fresh look at this terrific racing sim.

LFS development is incremental and evolutionary rather than revolutionary. This makes it hard to write a substantial piece on every patch, as the core of LFS pretty much remains the same. Additionally, the listing of improvements however relevant, like in the examples below, risks losing the less than die-hard aficionado as well as the "bigger picture":

  • Higher resolution image in mirrors
  • Higher level of detail available in main view
  • Selected setup is displayed in F12 menu
  • Another small reduction in pit-out glitch
  • ESC now closes live suspension view and sound editor
  • Some improvements to the "?" info system in List of Games
  • LFS S1 / S2 hosts can now store up to 400 banned users
  • Admins can now use in-game: /laps /qual /hours /wind

To address the fact that Live for Speed is still very much alive and doing very well, we’ll now take a quick look at the latest updates to LFS S2; "T", "U", "V" and "W".

Patch update in-game

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