Destroyer Command
Initial Comments from a Former Naval Officer
Back To Page 3
Visuals
The DC visual models are nothing spectacular,
but they are more then adequate for the job. The ships are
well detailed enough to assess target angle and for class
identification. For my antiquated system this is actually
a blessing! On my system DC runs just fine. All US ships appear
to have a Measure 21 Navy Blue camouflage scheme; it would
be nice to see some other schemes, such as the various dazzle
schemes. The bow numbers are a nice touch, but they are the
size of bow numbers used before and after WW II. During the
war much smaller numbers were used.
Some of the visual effects are really
well done. Twilight, sun rise and set, night time gun flashes,
etc., are great. Watching a virtual sunrise at sea brought
back many memories of standing the 0400-0700 bridge watch.
Some effects are a bit over done. For example, all ships appear
as if they are coal burners. A well trained engineering team
will have a thin brown haze visible from the stack, not a
plume of black smoke.
Not all WW II ships are modeled (e.g.,
HOOD, KGV class BBs, many older US BBs, the Italian
BBs, etc.). Considering what third party content developers
have done for the flight sim world, can you imagine what could
be done for DC? I highly urge DCs creators to release
a guide to developing new models for the game system.
The land masses are rather bland with
only a few generic buildings at bases. There are no landmarks
and the harbor entrances have no navigational aids. I feel
somewhat like Captain Cook when getting underway from Pearl
Harbor, I cant even buoy hop (a navigational no-no
).Again,
third party content developers could produce a huge amount
of add-ons that would greatly increase the appeal of the game.
Just one example would be the distinctive Hammer Head
crane at the Pearl Harbor Naval Shipyard.
For some strange reason the virtual
Newport, RI, Naval Base is located on the south
shore of Aquidneck Island. In reality, this is a rocky, wave
swept stretch of coast line, and to my knowledge, no base
ever existed there. The real naval base at Newport is located
within Narragansett Bay, on the western side of Aquidneck
Island, north of Coasters Harbor Island.
Visual Sighting
The best visibility in DC is called
Clear, which doesnt seem to be very clear
to me. It seems the longest range I ever visually sight another
ship at is about 12,000 yards. This is actually quite a bit
of haze. From my own personal experience I have seen visibility
so clear that one was limited only by the curvature of the
Earth Ive seen mast heads very clearly at over
35,000 yards. BISMARCK and HOOD sighted each other at well
over 30,000 yards. DC needs to account for these visibility
conditions.
Sounds
Overall the sounds are great. The
only improvement I recommend is to not make things go quiet
when Stop is rung up. That deafening sound of silence aboard
a real vessel will wake people from a deep sleep because it
means there has been a major casualty to the engineering plant.
The sounds that are so nicely simulated at other bells are
the sounds of the forced draft blowers (FDBs). The FDBs
are running anytime a boiler has fires lit, regardless of
the ordered bell.
Ship Motion Response
While DC is quite convincing for sea
state 3 conditions, it needs some improvement in how it models
the ships response in heavy weather. For example, taking
a destroyer in the Atlantic with storm conditions set results
in barely 5° of roll motion. Uh?! No spray is thrown about
and there is no difference whether one is heading into or
parallel to the seas, nor what speed one is making. Its
a bit unrealistic to be able to make 35 knots through storm
conditions. The next two pictures illustrate USS SOUTH CAROLINA
(CGN 37) heading into a strong head sea at a moderate speed.
Theres little rolling motion, but there is a lot of
pounding and spray thrown about. The pounding motion and the
spray can affect the crews ability to function, especially
if they need to be on the weather decks (e.g., in open gun
mounts). In addition, spray can affect ones ability
to visually sight other ships and to use director optics.
These effects are candidates for inclusion in future releases.
Bow coming up...USS
SOUTH CAROLINA (CGN 37)
during a 1984 transit from
Nassau, Bahamas, to Charleston, SC.

Slam! USS SOUTH CAROLINA
(CGN 37) smashing into a head sea.
This photo was taken seconds later.
The next picture is USS BAINBRIDGE
(CGN 25) rolling in a quartering sea. The roll angle is approximately
12°. On that transit I recall rolling up to about 40°,
and believe me, thats a very uncomfortable motion.
A typical Atlantic
day...USS BAINBRIDGE (CGN 25)
during a 1986 transit from Norfolk, VA, to the Mediterranean.
LT Don DeVeer stands watch as Officer of the Deck.
Both USS SOUTH CAROLINA and USS BAINBRIDGE
were about the same size as 10,000 ton treaty cruisers.
Wave response in protected harbors
At the other end of the scale, there
is too much wave response in protected harbors such as Newport
RI (i.e., actually inside Narragansett Bay) and Pearl Harbor
HI. The game needs a smooth transition from the at sea response
to the in harbor response.
Wave response while aground
When a virtual ship runs aground it
still has the same motion as a virtual vessel in deep water.
Obviously, the ship should have no motion please fix
this.
Go
To Page 5
Click
here to go to top of this page.
Copyright 2008, SimHQ.com. All Rights Reserved. Contact the webmaster.
|