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Harpoon Classic 2002 Gold Edition
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The Scenario Editor
Ah, the Scenario Editor, it's back
with a vengeance. This powerful little tool allows you to
create scenarios for any battleset in Harpoon Classic 2002
Gold without much trouble, from very simple, small engagement,
to huge battles (as long as your computer can keep up). I,
unfortunately, cannot use it very effectively. The most I
can do is create sizeable air campaigns, but that's about
it. Whether that will ever change is questionable, but it's
not something I'm really striving for. The ability to edit
existing scenarios is satisfying enough. Interesting to note
is that you can edit both official (Battleset) scenarios,
and user-created ones. I even managed to fix a broken scenario
once using the scenario editor, it appeared to have a group
in it that did not contain any actual units, and was thus
crashing the game.
Once you're through with designing
your Ultimate Scenario(TM), you can always take a look at
the analysis made by the program. Always interesting, that
way you can see some stats concerning the scenario, and how's
it played out.
My limited experience with the SE
has been satisfactory. You can set timed events such as incoming
air strikes and such, as well as specify specific loadouts
aircraft should have at the start of a scenario. It's all
crisp and clear, and because it closely resembles the game
engine when it comes to functionality, it's really easy to
get into, but hard to master, I should think.
The Platform Editor
Ah, the grand Platform Editor. If
the tremendous amount of scenarios, and your very own scenario
editor can't keep you playing forever, then the Platform Editor
can, and will. This nifty little tool (for which you require
the Access runtime), you can edit and create platforms, weapons,
loadouts, sensors, the lot. Want to add in your country's
navy? See a platform the development team hasn't included
that is in your navy/air force? Well, why not add it yourself?
But how do you do this?
And that's precisely the problem with
the Platform Editor. For someone who's brand new to this kind
of thing, it appears a bit daunting at first, I should know.
If you understand all the terms used in-game, you'll get going
pretty quickly, but even so, there is no manual. Yes, that's
right, you're left pretty much in the dark on what all the
fields you fill in are actually meant for. Yes, there is a
small document available going over the basics of working
with databases and editing, but it's not nearly enough. This
is something I think the development team should look into
it. But I've gone over this problem already, so what the hell.
Other than that, this is the icing
on the cake, it supplements an already astounding product,
and breathes new life into the game, and its community. I'm
going to try and see if I can't mess around with it enough
that Harpoon will become more like a WWII sim than a contemporary
wargame. Wish me luck.
One other gripe I do have with the
Platform Editor, is that it's a bit confusing to know what
you can actually do with the database once you've exported
it and are happy with your new platforms. I mean, what about
official patches and database updates, for example, how does
that fit in? Sounds to me like you're going to have a field
day trying to keep all your files sorted right.
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