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Preview: S.C.S. Dangerous Waters
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Sonalysts
adds a few more goodies with each iteration of the 688(I)
series. There appears to be a real if it aint
broke, dont fix it philosophy that adds on to
existing, working software new features. Unlike other developers,
they add and build on proven product, which is a business
software development model Im surprised we see so little
of in entertainment software. Oleg Maddoxs IL-2
series is about the only recent series that develops in this
fashion, though Igor Tishins Eagle Dynamics company
is beginning to go the same way with Lock On, and its
an exciting trend in my book. When Sub Command came
along, the Los Angeles class were joined in the virtual controllable
sea by the Seawolf and Russian Akula attack submarines.
This development brought Russia, a major player in military
submarines, for the first time into the sub sim world and
allowed a player to captain an operational Russian attack
submarine. This brought simmers to their feet and Sonalysts
got just kudos for their work. Even Americans like to fly
the military hardware of non-American countries. Its
cool to see the worlds military hardware in action.
We see our nations best and boldest in action on the
PC frequently, and though we love our F-16s, F/A-18s, nuclear
subs, and Abrams tanks, the chance to drive an Akula, fly
a Mirage or MiG, or roll around in a T-72 is a sort of fun
military voyeurism that most of us will never get to do for
real.
DW
adds some interesting things to the Sub Command arsenal.
First up is the Oliver Hazard Perry class guided-missile
frigate. Of all the choices of Western surface-warfare units,
this one is probably the best one Sonalysts could have made
from a sheer public-appeal standpoint. Why? Because everyone
likes to virtually sail for his or her own navy, and the Perry
class is in service with navies all over the world, including
but not limited to Spain, Australia, New Zealand, the U.S.,
and Turkey. Its almost the universal good-guy, the F-4
Phantom of ships. The Perry frigate in game boasts
the one-armed bandit Mark 13 missile launcher,
capable of firing Harpoon anti-ship missiles or SM-2 Standard
surface-to-air missiles. Standard also has a limited anti-ship
capability and this appears to be modeled; in playing the
beta I was able to target a Standard onto a surface unit and
fire, though I was out of range when I did so. The Perrys
also boast the U.S. Navys OTO Melara 76mm automatic
cannon, wire-guided torpedoes, and two, count em, two
SH-60 LAMPS III helicopters. You can call green deck
on the helos and launch them, and plot courses and give orders
to the pilot through your ASTAC, the air controller aboard
the ship. Several stations are modeled, from the bridge, to
the radars, and sonars, and damage control. All stations will
operate by AI unless you take them over yourself. You can
even control a .50 Ma Deuce yourself for taking on small ships.
Also
modeled is the P-3 Orion four-engined aircraft.
Its function is antisubmarine patrol, and you can drop sonobouys,
stream the magnetic anomaly detector, and hunt for enemy submarines,
and drop torpedoes form the internal bomb bay. You can attack
surface targets with Mavericks, and loadouts are player controllable.
A word of warning, players-you can take the cockpit of the
P-3 but this is not a flight simulation. The P-3 handles poorly
and the views and cockpit controls are not realistic in any
way. Thats not the purpose of the P-3 in game. If you
want a flight sim, get a flight sim. The purpose of the P-3
is to take command and order your crew to get the job done.
Command is the name of the game. Youve got the systems
at your fingertips, and theyre incredibly detailed.
Also controllable is the LAMPS III MH-60 Seahawk helicopter.
Like the P-3, you can control it and fly it. However, I have
to stress that this is not a flight sim, and you don't have
the control fidelity that you may be used to from games like
the Enemy Engaged series or Longbow II. As in the P-3, its
systems modeling is excellent. You can drop sonobouys and
employ its various weapons systems. But the goal in this sim
is tactical comand rather than pilotage.
If youre
an old Sub Command or 688(I) hand you now what
Im talking about. Lets be frank about this: DWs
greatest strength is in submarines. The old players are here
in all their glory and their systems modeling has been fine-tuned.
If youve ever wondered what its like to be a sonarman
on a sub, heres your chance. Sounds are well done, and
you have tools at your command to identify and classify contacts
and intelligence funneled to you by your electronic and visual
sources. You can pick up the USNI Reference, a tool Sonalysts
designed to give you fingertip access to the platforms in
the game, and use it to identify and classify your potential
foe. Well take a look at how it works with the third
and most interesting of the new platforms, the Kilo
class diesel-electric submarine.
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Contents
USNI Reference |
Info Page
USNI Reference |
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Weapons
USNI reference |
USET-80 Torpedo
USNI Reference |
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Type 42 DDG
USNI Reference |
Type 42 DDG
USNI Reference |
Kilo
is billed by its Russian builders as the quietest fish in
all the seven seas. More silent even than an American attack
sub, and cheaper to acquire and operate. It is in service
in at least four navies, those of Russia, Iran, India, and
China. Im going to turn this story over to a friend
of ours wholl introduce you to the Kilo class submarine
Novorosslysk, a deadly killing machine, and her crew.

Well,
my friends, we meet again, yes? It
is a quiet time today. We are taking a break between missions,
and I have another relative who has come to call. We are a
close-knit family, all of us in the military in one way or
another. You have met my grandmama already, who has taken
a temporary apartment in Sochi, near the sea. You did know
that Sochi is Russian soil, no? You see why we are so interested
in the Sheikh and his depredations just over the border in
Georgia and now we find that the dog Basayev in Chechnya is
allied with him. War is close around us. And I have found
that I, my grandmamas erstwhile protégé,
am not her only reason for visiting our fair city.
Recently, I perused intelligence files
in our Commanders office. I can tell you of this now,
because their subject is now no longer a threat. I now know
why this is, and so shall you. We were planning a preemptive
strike on Alvand, a Vosper Mk V frigate of the Iranian
navy. You may wonder why. Our Turkish neighbors are the reason
why. They are now playing at strict neutrality, because their
mullahs are about to fall from power. We are often heartened
by the Turkish desire for freedom. Once, they nearly joined
the European Union, after all. Even though they follow Muqtadehs
religion, the Turkish public has no stomach for a war in Georgia
and they are tired of it. We gladly hear that the Ataturk
faction is rising in power. I think often of my friend Kemal,
of that faction, to whom I owe my life and my escape from
the Suhumi airbase. I hope he is well. But I digress.
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