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Interview: Silent Hunter III
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Q. In
past U-boat / submarine simulations a player has been instantly
aware of when a ship has been sunk and what tonnage. This
is in spite of the fact that the player is submerged and hit
the wrong ship. Will Silent Hunter III implement a fog of
war with regards to unseen sinkings?
A. A sinking will be confirmed
only if the player has a visual confirmation of the sinking.
If the player didnt visually confirmed the sinking,
it will be recorded as possible sinking confirmed later (after
a few weeks/months) during the campaign (simulating the confirmation
of sinking from other sources of information).
Q.
When taking on a new U-boat because of your successes will
there be a lay over period of 6+ months to simulate the run
up of the new vessel? And will your crew be different?
A. There will be a period of
delay (a few months) between patrols whenever the player takes
on a new U-Boat. However, the player will have the option
to preserve its old crew (U-Boat captains rarely gave up on
veteran experienced crew members). Of course switching to
a bigger sub will mean adding new members to the crew and
reversely switching to a smaller sub will force the player
to lay off some of the extra crew. Nevertheless, it will be
his choice either way.
Q.
Will the sea state effect the players ability to attack
a target and will it also have an adverse effect on the torpedo?
A. The weather will definitely
affect the players ability to engage a target. First,
bad weather will influence the sensors, making targets harder
to find. Second, the sailing performance of the U-boat will
be affected, making it harder to reach a good attack position.
Third, the crew will get tired faster sailing on surface during
bad weather and thus perform poorly. Fourth, torpedoes will
miss, detonate prematurely or fail to detonate more often.
Q. There
have been many recorded instances of U-boats surviving a depth
charge attack where upwards of a hundred or more depth charges
have been dropped. Will the player experience such attacks
and is the damage model and the AI such that he could survive?
A. This will be a common occurrence
in the second half of the campaign when the ASW technology
and the experience of the AI will test and challenge the player.
Q. Will
the time compression drop to a lower speed when A. a vessel/aircraft
is detected or B. a vessel/aircraft is near? Will the player
have the ability to adjust what speed the compression drops
to for these instances?
A. The time compression will
drop to normal (1:1) whenever a vessel / aircraft is detected.
There will be no option regarding adjustment of the time compression
speed in these instances. A more limited time compression
range will be available while under the restrictions like
enemies nearby, if the player still wants to make things happen
faster.
Q. Will
the player have to go to the conning tower (except in the
Type II) to use the attack scope or will it be configured
as it has been in past simulations where by flicking a switch
the same scope changes from sky to attack and
back?
A. Both options will be available
in Silent Hunter III. A quick access is available
through a shortcut.
A more realistic access will be available in 3D. In this mode,
the player will access the periscope moving to its location
and clicking with the mouse on periscope.
Q. Will
there be a variance in the number of torpedoes required to
sink a ship of the same tonnage? That is, if I attack a 5000
ton merchant ship will it always take 1 torpedo, or will there
be times where it will take 3 or 4?
A. Our damage system is modeled
so that it will take more ways to sink the same ship. The
experienced players will be able to sink almost any ship with
one hit. However, expect a 5,000 ton merchant may take anything
between 1 to 3 torpedoes to sink.
Q. On
your web site Q&A you stated Crew morale will depend
on how well or how bad you are performing in the patrol.
Could you please detail examples of what specifically is considered
performing badly, and what immediate and ongoing
effects on morale we would expect to see?
A. Taking damage, having casualties,
being under prolonged depth charge attack, reaching the oxygen
limit are considered bad performance from the
player. In this case, expect to see the efficiency of the
crew dropping dramatically youll need more people
to do the same job. You can even reach a moment when everyone
is too exhausted to perform anything but minimal U-boat sailing.
Q. What
screen resolutions will be available for Silent Hunter III?
Will there be dual monitor support?
A. Currently, the game works
at a resolution of 1024 x 768. There will be no dual monitor
support as far as I know.
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