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Interview: Silent Hunter III
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Q. Will
a player receive recognition for a damaged ship?
A. We considered this but we
decided to follow the U-boat Commanders Handbook
recommendation in this regard: It is better to sink
less than to damage a lot.
Q.
If Silent Hunter III is a success do you have any plans to
do Silent Hunter IV in the Pacific? If so what time frame?
A. If Silent Hunter III proves
the success we hope for, there are a number of options we
can pursue, including the Pacific theater as a theme for a
next installment. We dont exclude other options like
Destroyer Command II.
Q. In
higher realism will the player receive no assistance when
looking through the scopes?
A. The player will receive
assistance only if he/she requests it. Anyway, for experienced
players and hard-core fans we developed a specific interface
to allow the player to collect data manually in high realism
modes.
Q. On
your web site SH3 Live Chat on August 4, 2004 you stated In
dynamic campaign the entire ocean is your battleground.
Does this mean that as in Aces of the Deep, that if a player
decides not to go to his patrol zone, or to leave it, that
the world will be alive with shipping? Or will we have a situation
where as in Silent Hunter II the world was only alive with
shipping within the specified area?
A. Our campaign mode will resemble
Aces of the Deep - freedom means not only more space to explore,
it means more options to play! We want to allow the player
to intercept shipping anywhere on the ocean theaters we intend
to cover - Atlantic, Arctic, Mediterranean, Caribbean.
Q. Will
there be a negative effect on your career if you do not obey
orders regarding your patrol zone?
A. Doenitz has always held
aggressive commanders in high regard. As your historical counterparts,
you can choose to disregard orders from BDU, but youd
better have a good reason for it! Bring impressive results
from your patrol, and nobody will question your decisions.
Q. Will
allied ASW technology be phased in? That is, if a new version
of radar become available from January 1 1942 will we still
encounter vessels with either no such device or an older model?
A. All instances of the same
ship will bear the same equipment at any given moment. If
Flower corvettes are upgraded in 43 with Hedgehogs,
expect any Flower corvette encountered to engage you with
Hedgehog! However, different ship classes will receive the
upgrades at different same time.
Q.
A major failing in past U-boat / submarine simulations was
the ability to hover at periscope depth whilst at a stand
still. Making attacks very "gamey". How will Silent
Hunter III model a U-boat at periscope depth?
A. Most likely, you will be
able to hover at periscope depth. However, this will not be
as easy as it sounds, since low waves may reveal the conning
tower, thus giving you away.
Q.
All videos to date have been shown using the casual mode of
game play. Will you be releasing a video of a lone merchant
attack with the realism settings at maximum?
A. We cannot confirm this at
the moment. However, we feel that recent previews of the game
(such as this
one at Subsim
Review) have generally illustrated quite well the mechanics
of a manual torpedo attack. We believe that our game will
offer the best and most accurate manual targeting
mode in any WW2 sub sim to date.
Q.
How many beta testers are you expecting to take from the community
and can I be a beta tester? LOL!
A.
Again, this has not been decided yet!
Thank you all for taking the time
to visit with the readers of SimHQ. We can hardly wait for
Silent Hunter III.
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