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Review: S.C.S. - Dangerous Waters
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Graphics
Sonalysts have done a good job of
representing the various platforms. They have taken a minimal
approach with the textures and shape (that is, they have kept
the essence of each platform without the clutter that you
see in the archive photo). Despite the minimal approach, the
platforms present excellent in game.
The majority of platforms are well
done. Some such as the British Type 42 DDG are a work of art,
yet some platforms such as the Iranian Houdong WPTG has only
a passing resemblance to the archive picture, it is not a
wide spread occurrence. I did not personally find this an
issue and in no way did this impact upon game play.
The shadow and reflection effects
are beautiful to behold and had me going around in circles
with the Oliver Hazard Perry ship for about five minutes going
"oooh that is cool".
The
wave action looks realistic and the water looks great, one
of the best I have seen. Nevertheless, it still looks artificial.
It always has a 'shine' even when at a sea state of 5 with
a wind of 45 knots. To be fair I do not know anyone who has
come close to truly representing the look of the ocean.
Nice touches that those of us with
a submarine will rarely appreciate are the 3D clouds, the
rain and the lightning during storms.
The land and the waters edge (the
coast) are featureless and drab. An unattractive flat 2D dark
green tile with the odd 'rock' or 'snow' tile thrown in is
it. There are 3D trees, but they are so small and so far apart
they blend into the green of the land mass. All
land masses have a gentle slope from the waters edge.
Cities are a flat 2D image that requires
the player to be sitting right upon the tile to be able to
see it. Only from a great height can you see what the tile
is supposed to be representing. It is easy to miss a 'city'
when cruising right past it.
As you would have guessed, you will
find no 3D cities or towns on the world map and there is little
in the way of buildings that could be used to make anything
even resembling a small town. As such, when the limited but
great looking buildings or structures are used, they tend
look very out of place.
The lack of anything resembling civilization
coupled with the featureless coastline can detract from missions
played near land, especially when they are based upon a known
location. The mission 'Tokyo Harbour Cruise' would have been
better titled 'Lunar Lake Cruise'.
For the amount of time a player will
spend in and around coastal waters I am surprised by the lack
of work done on this part of the game.
The various platform stations are
well drawn with all the data and labels being easy to read.
The stations themselves are laid out in a way that makes the
use of each station a breeze. All platform stations, apart
from those on the Oliver Hazard Perry are well lit. The stations
on the Oliver Hazard Perry are 'rigged for red', it is a personal
thing, but as a result I do not enjoy being in the Perry's
stations.
Other platforms look great viewed
from either the periscope or the bridge. They look as if they
are actually sailing through and not 'on' the water.

Do not expect to see a hole in the
side of a ship where your missile hit as damage displayed
on ships is very minimally done and it is difficult to tell
from a look through the periscope. There also is very little
difference between ships with 20% damage to a ship with 75%
damage.
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