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Review: S.C.S. - Dangerous Waters
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Main
Menu
When you first start Dangerous Waters
you are greeted by an exciting movie showing the four playable
platforms that really sets the mood before being taken to
the main menu. The main menu allows access to the Missions,
Campaign, Multiplayer, Quick Missions, Mission Editor, Players
Log, Options and the USNI Reference.
Missions:
The single player missions and your saved missions are available
through here. Dangerous Waters ships with 25 missions.
Campaign:
You have the choice to participate in the Russian Rebellion
campaign from multiple perspectives. You can control forces
from the U.S., the Russian Loyalists, the Russian Rebels or
the Chinese, depending on the mission tasking and objectives.
Multiplayer:
Up to thirty players can go head to head via Internet
or a local network connection. You can create alliances and
play against other alliances or the A.I. Multi-Station mode
permits you and other players to man stations within the same
platform and play as a team.
Quick Mission:
The Quick Mission provides you the opportunity to create
a dynamic mission based on a few basic parameters that you
select. Select any controllable platform to command in the
mission, a basic mission type, a level of difficulty and general
world location and quickly create a dynamic mission. The type
of mission depends on the platform you have chosen to command.
Mission
Editor: The Mission Editor is a powerful tool for creating
and editing missions. This is the same tool used by the developers
to create all missions in S.C.S. Dangerous Waters.
Players
Log: Dangerous Waters maintains a log for all player
names you create. The log allows you to access the debrief
report of missions attempted by the player name currently
selected.
Options:
All the game, difficulty and graphic options.
USNI Reference:
Has all the technical data including archive picture and the
in-game 3D model for each platform. The in-game USNI Reference
browser data is from the U.S. Naval Institute (USNI).
Game Play
All
missions start at the 2D Navigation station (F5), which is
identical for all platforms. With all the other stations on
auto crew, it is possible to play the entire game from the
2D Navigation station. Even when I take control of several
of the stations, I still find that I spend at least 50% of
my time at the Navigation station.
When the 'show truth' is turned off
the 2D Navigational station only displays what you know about
the world around you from the various collection points i.e.
sonar, radar, Mark I eyeball etc. The completeness and the
accuracy of this data is dependent upon many factors, such
as from what station/s was the information collected, to how
many times and how accurately over the period that it was
collected. At times platform data will appear in your Navigation
station from one of your allies via the data link. As with
the data that you have collected, the data supplied by an
ally via the data link could be simply a vague sound contact
to precise data accurate enough for you to make a successful
attack, or as with your data, it could be thousands of meters
out with your attack only serving to give away your position.
In
the top right hand corner is the 3D display (if the option
is not disabled). This will display the platform that is selected
as a 3D object in a 3D environment. If the contact is unknown
then, it will display a wire sphere, if it is an unknown surface
contact it will display a wire ship through to an identified
platform displaying the 3D model with a wire box corner showing
its alliance. This window can be minimized, or swapped with
the Navigational window making the main window the 3D display.
The 3D display is not a cheat. The
3D display simply displays a 3D representation of what is
on the 2D map. If you have incorrectly calculated the distance
or have misidentified the target in the 2D Navigation station,
then the 3D display will not show you your error.
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