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Review: Silent Hunter III
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Some "First's" for Silent
Hunter III
Silent Hunter III brings a few firsts
to the U-Boat / submarine simulation that go a long way to
greatly enhance game play. Previously in Aces of the Deep
or Silent Hunter it was you, alone, on your U-Boat or submarine
up against the world. A world where every ship was an enemy
ship.
Silent Hunter III's 'firsts' include:
No gods eye view in the Navigational
Map: At last a simulation that has taken away (via player
options) the ability to see the ships in the Navigational
Map in real time as if viewed from a satellite. A long time
asked for feature that takes Silent Hunter III's realism to
the next level.
Navigation Map.
Renown:
i.e. reputation, prestige or fame, is represented in
units. Renown is best thought of as influence. Renown is earned,
spent and possibly lost.
The better you do as a U-Boat Commander, the more Renown you
get, and the more you are to be able to influence your superiors
to transfer better crew to your U-Boat or to give you the
latest radar detector or to get a better U-Boat. As in real
life, your influence only goes so far. Thus, as you use (exchanged)
your Renown for crewmembers etc. the amount you have is appropriately
reduced. Unfortunately, there is no book about being a "U-Boat
Commander on a tight Renown budget".
You gain Renown by successfully reaching
and staying in your patrol zone and for sinking ships and
destroying enemy aircraft etc. The amount of Renown you get
is linked to the type of ship and its tonnage.
You lose renown by sinking your own
or allied ships and neutral ships. Loose enough Renown and
your career will be over.
Crewmembers:
You are no longer alone, as crewmembers now inhabit
the U-Boat as well. The crewmembers gain experience, skills
and rank. They can also be wounded and/or die. Now reckless
actions can have a dire outcome other than simply a damaged
U-Boat.
Crew Members.
Damage
Control Team: The Damage Control Team are used to focus
additional resources to repair damage. The Damage Control
Team is an excellent and welcome addition.
Allied
and Neutral Ships: At last, not every ship is an enemy
ship. You will encounter ships, including merchant ships that
are German, of an ally or neutral. Be careful, as sinking
one of your own, an ally or even a neutral ship will impact
negatively upon your Renown and thus your career.
Luftwaffe
and the Kriegsmarine: There will be times where you
will witness a Luftwaffe attack. A Luftwaffe attack could
occur either as a direct result of you radioing in a sighting
or by chance. At other times, you may witness a battle involving
the big ships of the Kriegsmarine and the Royal Navy.
AI that
Reacts: When detected the either the Escort, Aircraft
or Merchant AI, if all probabilities are meet, and to what
degree they are meet will determine how many escorts and aircraft
the AI will send out to engage you.
Torpedo
Impact: Torpedo impacts are calculated at the time
of impact. There is no random numbers used. Therefore, when
a torpedo glances off your target without exploding you know
that it was the angle of the impact and not a random roll
of the dice.
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