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Review: Silent Hunter III
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Graphics
For me, graphics are as much part
of the gameplay as any other part of the game and naval simulations
have always been two or more generations off the graphic standard
let alone the cutting edge. You have heard it all before,
you cannot have pretty graphics because "naval simulations
don't sell well blah blah blah" and "a minority
blah blah blah" etc. etc. These excuses had run out of
puff 5 years ago.
The graphics in Silent Hunter III
are first class. Finally, we have a naval simulation with
up-to-date graphics, albeit at a maximum resolution of 1024
x 768.
Yes, a larger resolution would be
nice, especially for those of us with 22" monitors, however
after a short while you will soon forget any concerns you
might have had about the resolution as you enjoy the great
graphics. That is not to say that Silent Hunter III should
not patch to higher resolutions it's just that it's
not critical.
The U-Boat 3D interior has been reproduced
in glorious detail. Standing in the 3D Command Room, looking
at your 3D crew, you cannot help but be immersed in the experience
and feel of being a U-Boat Captain.
While the entire U-Boat is not modelled
in 3D, the following areas are:
- Command Room
- Conning Tower (includes attack
scope)
- Radio Room (includes Sonar, Radio
and Captains bed)
- Bridge
- AA and the Deck Gun
The level of detail is truly amazing
with pipes running everywhere in amongst the machinery, gauges
and valves.
Each type of U-Boat even has its own
unique set of 3D stations.
Stations.
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