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Preview: Distant Guns
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Overview of the Game This
is a pretty far along beta and according to Norm Koger
this game is very close to release. The game is a tactical
level naval simulation which is in the same vein as Fighting
Steel or Age of Sail. As commander you can control fleets
as small as one ship up to fifty plus fighting vessels. The major
fighting ships of the period are recreated in this game, and
created with pretty accurate detail. This is the pre-dreadnought
era where ships mounted a wide variety of weapons and ships
made just 10 years earlier were considered old and obsolete.
This was an age of remarkable warship design. HMS Dreadnought,
the prototype for the modern battleship was just a couple
of years away. Ship
classes range from destroyers to the battleships fielded by
both navies. Each ship is rendered in an accurate manner and
watching them sail brings a feeling of nostalgia. These ships
were works of art as well as warships and looking at them
brings you back to a time when imperial ambition manifested
itself in such warships. The interface
for the game is clean and easily accessible and set up very
well. The interface takes a back seat to the game engine and
only becomes visible when you want to access something. The
entirely 3d engine emphasizes watching the ships in action.
While in the background until you access it, the interface
is powerful and takes some getting used to.
Most of the commands given to the warships are fairly easy
to figure out. There was a 150 page pre-manual that came with
the game that instructed on how to use the commands to best
effect. Probably most admirals will find the commands to move
ships the most difficult to perform properly. Since the game
starts out with most ships in line already, effectively moving
your warships requires a deft touch. I found that I could
quite quickly create chaos among my fleet by giving commands
that sent ships into other ships. Warships can collide and
if you aren't careful they will. In the
interface you can command your ships to turn by following
the leader, to immediately turn. You can set speed, give fire
commands and order ships to target specific targets. The interface
also allowed you to view the condition of your ships, your
ammo levels and level of damage or flooding.
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