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Preview: Distant Guns
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Damage
modeling is individual per ships and reflects the relative
makeup of these ships. Armor levels of warships, weapon penetration
of individual weapons and effects of sea, weather and time
of day affect overall performance of each individual ship.
While the weapons of the period were becoming increasingly
powerful, the sighting systems were still relatively crude.
This means that long range battles tend to result in a lot
of shooting but no hits. To be successful you have to get
close. Graphically
the game looks good for a wargame. This game isn't on par
with something like Silent Hunter III but is fairly close
to Dangerous Waters in graphic fidelity. Ships are well represented
in the game and look good from a distance and close up. Crew
at guns is rendered in the game, smoke comes from the stacks
and on full settings the ships look good enough to bring you
into the game. Water
looks OK but isn't up to SHIII level as well. The latest water
effects are not with this game although surprisingly this
doesn't detract from the overall game. Wave effects are well
done and look good. It would be nice to have the latest effects
but it isn't life critical and the water looks good enough
to keep you in the game. Smoke
from stacks looks pretty good although it should last a little
longer. These ships were coal fired and as such tended to
smoke a lot more than the oil fired ships found in WW2. In
fact an advantage that the Japanese had in the war was their
supply of low smoke coal which helped them gain a first site
advantage against their Russian counterparts. Land
is pretty rudimentary which is expected in a tactical level
wargame like this. Don't expect a realistic rendering of Port
Arthur. It would have been nice but this is a limited asset
project and glamour shots of these places really don't matter.
The land does have an effect on gameplay since ships can run
aground and shore batteries are present in the game. Overall
the game looks decent graphically. It isn't cutting edge in
some effects but it doesn't have to be. It looks better than
similar games of its type and as a wargame super graphic fidelity
is not something that is the goal of most wargamers. The things
that are important, the ships and the water, are rendered
well enough to give you a real feel for battle. Some of the
graphic effects appear to be placeholders and some of the
fire effects may be changed on release. The only
ding I could possibly give the game graphically is the damage
view. Ships look like they take damage, you can tell when
and where you are hit, but there doesn't appear to be any
visible destruction of things like the bridge or even visual
representation of guns being destroyed. I know it is nit picking
but it is nice to see your enemy ship reduced to a mess, with
funnels shot off, masts falling over and guns pointed in funny
directions would have been a nice touch. Who knows, maybe
in the future? 
The game
will ship with nine individual battles. This may seem somewhat
small but some of these battles involve close to one hundred
ships so trying to control these ships is a feat in and of
itself. You will find yourself repeatedly going back to refight
battles. Most battles take several hours to complete and the
largest ones, which recreate the Battle of Tsushima itself,
take hours to complete and will result in some serious butt
kicking with you providing the gluteus. The AI
in the game looks to perform well and executes commands intelligently.
Fighting against the AI has proven to be a challenge. The
AI will try to perform naval maneuvers to gain advantage over
your forces so you have to constantly keep your eye on your
formations to make sure someone isn't crossing your T. In
some respects the AI may be a little bit too good. Most of
the Russian fleet was demoralized and poorly trained and this
more than poor tactics led to the defeat of the Russian Fleet.
I haven't seen this yet in my battles with the Russians. That's
OK; it means the game is a challenge. Part of the problem
with the real battle of Tsushima was that by the time the
Russians engaged the Japanese their ships were worn out, their
crews were exhausted and their lack of training (they had
to preserve ammo during the trip and as such rarely fired
their guns the Japanese weren't hampered by this) meant they
fared terribly against the well trained and fresh Japanese. The game
will also ship with a multiplayer component that allows virtual
admirals the chance to match wits. Any battle can be played
via multiplayer. MP modes include TCP/IP and network games.
I suspect that once this game is released you will see quite
a few battles among players. Disappointingly
there does not appear to be either a quick mission builder
or a full mission builder with this game. I hate to say this
but without either of these options I think the overall playability
of the game may be limited, especially in multiplayer. I could
see some real virtual sea battles develop with a custom mission
builder. This really limits the multiplayer capability of
the game. I have no idea how hard it would be to make an instant
action type of game with certain ship classes engaged in battle
but if it is possible I highly suggest that Norm look into
introducing something. A nice hypothetical battle between
two or three battleships would be cool. It would also be short
enough to allow players to play against each other without
getting spousal grief over 'all the time spent on the computer'. As for
the campaign, well, the answer I can give is there will be
one for the game but it probably isn't going to be released
with the initial game. The campaign looks to be a doozy, with
the entire area from Japan to Vladivostok in the game. This
could really be the ticket for the game. A full campaign where
you have to actually manage the entire war on either side
would make this game one of the best wargames ever created.
To actually plan a path of attack and then actually see it
through down to the sinking ship level would really be cool.
I am not sure how ground combat will be rendered in this game,
if it will at all, but even without it the naval aspect of
the game could be very good.
Info
on the campaign is somewhat sketchy at this time. In talking
with Norm Koger he hasn't made a final decision in regards
to this campaign. He stated it will be released but he isn't
sure if it will be a straight add on or if this will be an
extra cost to the buyer.
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