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Feature
Three Days
of E3: The 2003 E3 Expo
SimHQ
heads to California to see what's new in simulations at the
year's biggest show.
Recap -
Thursday, May 15th
CodeMasters
We spent quite some time with CodeMasters
as they were showing a few couple of excellent games in development.
First off is IndyCar
Series which looked quite good. There was only a keyboard
available with the game (no wheel and pedals
argh!) but
the graphics looked fabulous. Physics is something we wanted
to learn more about but the CodeMasters booth was full so
getting in questions was difficult. We got a few pictures
of the booth and plan to do an interview soon to get our additional
questions answered.
The
Indy Racing League is a 15 Race Single Seat Championship that
competes on oval racing circuits throughout the USA. Circuits
include Las Vegas, Texas Motor Speedway, California Speedway
and, of course Indianapolis, which is the biggest race on
Earth and the highlight of the racing calendar.
IndyCar Series features include the
fully licensed IRL cars and tracks (14 tracks & 29 teams)
including the accurately modeled Indy 500, full TV-style presentation
and includes commentary by award winning ESPN presenter Bob
Jenkins, multiple realism and detail settings allowing you
to adopt and use authentic IndyCar tactics, an Advanced Genetic
AI system delivers the personality and driving style of the
real Indy drivers, 5 game modes including a Master Class designed
to improve driving technique taught by Indy 500 winner Eddie
Cheever Jr, and a livery editor, driver editor and video clip
section of classic Indy.
The
second sim showing in the CodeMasters booth was Battlefield
Command, Europe at War 1935-1945. Yes, this is the game
being developed by 1c. It looked fabulous!!! The graphics
are so far beyond any real-time strategy sim we ever seen
it was mesmerizing. The sim is clearly right out of the book
of Close Combat. Imagine Close Combat 5 rebuilt with your
wish list of options, in incredible 3D graphics
so imagine
those graphics in a real time strategy game) and very good
AI. The game is 1 year away at this point and is schedules
for a Spring 2004 release.
Particularly
amazing was the system it was running on. There was a small
amount of chopping going on as detail levels got very close
but the game was being shown running a GF4 Ti4200. Given that
we are 1 year away and there is little optimizing being done,
the idea that a Ti4200 was running it pretty well was reassuring.
Not sure what the CPU/Memory configuration was on the test
machine but would guess it to be mid 2GHz class.
Here's
the game overview from the press CD: Take command of a wide
range of military units in some of WWII's most significant
battles in this groundbreaking Tactical RTS. The game's epic
visual style redefines the standard for real-time strategy
titles; whilst the outcome of the player's commands are experienced
through depth of detail and stunning cutting edge graphics.
An incredibly detailed game, Battlefield Command, will cover
WWII's major European battles from the invasion of Poland
and France in 1939-40, through the war on the Eastern front,
and the fall of Germany in 1945. Taking players closer than
they will ever have been before to the grueling tactical experience
of a WW2 Commander. Battlefield Command is designed to capture
the cunning, passion and realism of being responsible for
a combined tactical force in some of histories most dramatic
and intense battles.
And the
key features: Play as a Commander from one of the eight Allied/Axis
armies in over 100 historically realistic missions across
33 locations. Using a revolutionary 3D graphics engine, Battlefield
Command has the most realistic visuals ever seen in a Tactical-RTS.
Every mission is based on historical events, in real locations
reconstructed using topographical maps, aerial and period
photography. Over 320 unique vehicles, planes and weapons
of war have been recreated from military blue prints, reference
and technical data. Each solider has 36 personal and combat
attributes that develop through missions, building an attachment
between the player and his men, creating a more emotionally
intimate and in-depth experience. Garrison buildings, capture
enemy weapons, utilize terrain advantages and see the real
star constellations in the sky in the most detailed T-RTS
ever.
Saitek
We
were impressed with their new sticks and wheels. We worked
out the logistics of acquiring review units and plan to get
some Saitek
products back on the web site. Hornit was kind enough to offer
to do the new flight sticks and our Motorsports Editor, Doug
guod Atkinson, is going to be doing the racing
products. Saitek has three (3) new flight sticks for 2003.
The wheel and pedals have been reworked to include variable
force feedback. Expect to see more from Saitek on the site
in the coming weeks.
Sierra
While there were no new motorsport
sim announcements from the terrific Papyrus
team, we did find out that anything the Papyrus team will
do will definitely include the PC platform among other platforms.
We also learned they have narrowed down to 3 different possible
projects and should announce their next project within a couple
of months. It's clear that Sierra realizes what excellence
they have in the Papyrus group and plan to support their next
endeavor. We'll report more as it becomes available but from
what we learned, it dispels some concerning rumors.
AMD
We met
with AMD
at the NVIDIA
booth and had to move to another area due to space constrictions.
We spent some quality time with one of our favorite AMD employees.
We will just call her Linda K. to protect her anonymity but
if youre in Austin and see an attractive female AMD
employee driving a stick shift BMW 330Ci, you found her! Be
sure and get an autograph!
We talked
about 64-bit processing at length as Opteron has launched
and Athlon-64 is expected in September. Hornit
and guod had a flurry of questions for Linda and
she patiently answered them all. One of the more interesting
was asked by guod where we learned that all games
(32 or 64 bit) should get a ~ 25% speed increase
just due to the integrated memory controller. Athlon-64 should
be quite a part as we are expecting to see first samples weeks
from now. In the meantime, Barton has just launched
at 3200+ and we may well see another iteration of Athlon XP
before 64-bit Clawhammer makes his appearance.
We have
three screens (okayed by AMD) titled:
2003
Server Competitive Landscape
AMD
Opteron - highest performing 2P/4P processor in the 32-bit
world
AMD
Delivers Compatibility
ATI and VisionTek
by Bubba Wolford
This section I need to start this
section with a bit of a caveat
I was consulting with
VisionTek for the show this year to facilitate press briefings.
Im under NDA with ATI
and VisionTek
for a number of reasons so I am just going to present the
information here as is and just mention the facts.
ATI was showing off the exclusive
of Half
Life 2. Last year they were showing off Doom III which
I did not see but I was able to make in into the Half Life
2 25-minute showing and I must tell you that I never played
Half Life but I will be playing Half Life 2. This game blows
away every other FPS shooter I have ever seen. I was blown
away by the demonstration of the game. The only was to describe
the game is to see it. Believe me, I have seen many, many
demos in my time but this one was virtually sensory overload.
ATI was showing off their new Radeon
9800 PRO 256MB on several machines running new games in their
booth. NDAs for the board lifted last Monday along with
the NDA for NVIDIA's
new GeForceFX 5900 ULTRA. I had a long meeting with ATI about
several issues and the good news is that there are more and
more options coming out for the consumer all the time. The
3D wars are in full swing but ATI is hinting towards more
swings at the plate already. It could get hot again soon.
I was giving the press briefings for
VisionTek so I am familiar with what is going on with them,
given that I wrote the presentation myself! The XTASY
9800 PRO 256MB has already shipped and as ATIs Premium
Retail Partner, they were first to market. This launch compliments
the XTASY 9800 PRO 128MB card that is on shelves now in CompUSA,
Frys among several other e-tailers and retailers.
50% of all VisionTek SKUs will be
SKUs that are not being offered by ATI so they have some differentiation
from ATI on the shelves. By far the most interesting SKU from
VisionTek was a XTASY Radeon 9600 card with 256MB of memory
for a retail price of $199. Also coming from VisionTek is
a 9600 PRO 128MB as the XTASY 9500 PRO is going to be phased
out over the next 3 months.
One feature that I pointed out in
my press meetings was the lifetime warranty being offered
by VisionTek, which compliments toll-free tech support and
a registration only 24/7 moderated Q&A forum. ATI is offering
a 3-year warranty and tech support. VisionTek cards also ship
with Powerstrip for those numerous overclockers.
A preview from our next report
We happened to stop by the Ubi
Soft booth just by accident
Anyway,
we have an appointment with them today but we thought you
might just like a little preview of what is to come so here
we go...
We will also tell you that the game
was running on an AMD development machine. The CPU was a Athlon
XP 2800+ with 1GB of RAM. Video was being provided by a GeForce
4 Ti4600. As always, graphics were breathtaking. Screenshots
just dont show how impressive it looks.
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