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Feature
Three Days
of E3: The 2003 E3 Expo
SimHQ
heads to California to see what's new in simulations at the
year's biggest show.
Recap -
Friday, May 16th
Darim
Systems
We stopped
by Darim
Systems to see what their hydraulic motion base for sims
was all about. Darim makes the base and different configurations
can be added for either flight or racing sims. You can see
all the technical specifications here.
At approximately $13,000 its not for the everyday sim
enthusiast, but Darim Systems plans for unit pricing to drop
as production units become more common. Darim is working with
Microsoft to use Combat Flight Simulator 3, and as we found
out, it makes for a heck of a ride. Even though it will require
some tuning per sim title and Hornit had some issues with
rolls, popping Junkers has never been so much fun.
EA
Sports
When we stopped by the EA
Sports booth, they were showing NASCAR
Thunder 2004, the latest in their NASCAR Thunder series.
It looks like they have new features with emphasis on better
AI and AI that pays you back. Hopefully
this version doesnt go more to the arcade side. Expect
an even bigger emphasis on career development. How does it
drive? We had limited hands-on time at E3 so a review is planned.
The other racing sim that's been anxiously
awaited from EA Sports is F1 Challenge
(no web site announced yet) the successor to F1 2002. Unfortunately
they were not presenting it at this years show, even
though its due soon. Due to some final buttoning down,
information on F1 Challenge has been very quiet. Rest assured
we will see much fanfare at the rollout in a couple of months.
The console version (titled F1 Career Challenge) is due first
with the PC version to follow thereafter. F1 Challenge will
include the historic 1999 through 2001 F1 racing seasons.
You'll start out your career as a backmarker in a mediocre
car and work your way to the top of the F1 driving profession
through your success and determination. Take a look at this
Gamespot page for screenshots of the console version.
Electronic
Arts
We spent some time with EA
at the new Battlefield 1942 desk. Their new add-on Secret
Weapons of WWII looked excellent. There were many
new weapons, troops, equipment and planes. Here is a snippet
off the press CD.
Go
to war like never before with your choice of up to 16 new
experimental vehicles, including:
- Horton HO 229 "Flying Wing"
- Sherman tank with a T-34 Calliope
rocket launcher
- T95/T28 Super Heavy Tank
- The Sturmtiger featuring
a naval gun mounted atop a Tiger tank
- The American AW-52 advanced fighter
- The Wasserfall guided anti-air
missile
- The Natter rocket plane
- Top secret German prototype Rocket
Pack fly and fight at the same time.
- Seven new weapons include throwable
one-shot kill knives, the Bren light machine gun, the Remington
Auto 5 shotgun, and the Mauser K98 grenade rifle.
- Eight new World War II campaigns,
including combat missions at a V2 research facility and
Hitlers hideaway, The Eagle's Nest.
- All-new locations offer unique
Battlefield experiences, ranging from nightfall in Prague
to a winter battle in Norway.
- New objective-based mode
players must accomplish specific objectives, such as destroying
a secret weapons facility, in order to win the battle.
- Introducing British Commando and
German Elite troops.
A
funny postscipt regarding the Rocket Pack. While Doug was
being shown the new add-on by one of the EA Representatives,
he noticed an infantryman going upwards through the air. He
thought "oh well, it's still in development and must
be buggy". When the Rep later pointed out the Rocket
Pack, Doug cracked up laughing.
While
we were there, Carl Norman walked up and we chatted for a
good while. He is doing well and is currently consulting with
Eagle
Dynamics. We plan to keep in close contact with Carl as
the days move on. Im sure we will be working with Carl
again down the road on something.
We then
hooked up with Dan Turner from FiringSquad
and had a closed door look at the new Medal
of Honor: Rising Sun. The demo was only being shown on
PlayStation 2 (PC version due in early 2004) but the potential
of the PC version is undeniable. Our demo showed an American
force of Navy personnel trying to fend off Japanese planes
during the attack on Pearl Harbor. Dan joined us later for
a private showing of Half
Life 2.
Finally, at EAs booth, we were
able to take in the newest version of Need
for Speed, which is titled Underground. This
is a street-racing version of NFS series, which allows for
hundreds of modifications to either a Toyota Supra or Mitsubishi
Eclipse. Overall, we were a great more impressed with EAs
new BattleField 1942 and Medal of Honor add-ons for the FPS
crowd.
Microsoft
Later, we headed back over to Microsoft
so we could get Bubba a look at Flight
Simulator 2004. Bubba was very impressed with the new
changes made to the title and for the first time, dynamic
changes are being incorporated in the sim. The graphics, depth
and ease of use have been stepped up to a whole new level
putting Flight Simulator 2004 in a class by itself. Bubba
mentioned on several occasion just how impressed he was with
a "civilian" flight simulation.
After having some fun with Flight
Simulator, we took a good look at Train
Simulator 2. Many changes have
been made to this new version. Many of the demands put forward
as requests for incorporation into the original version are
found in Train Simulator 2. The world is much more active
now with other trains, cars and people just as you would expect
to find in the real world. There are more routes to choose
from including some very detailed mountainous routes through
Europe. US users can now load both steam and electric trains
on the track.
TS2 also
allows users to create their own trains, routes and tracks.
Look for it to be out in a couple of months. Some new screenshots
are linked to the thumbnails below.
Ubi Soft
Then we headed over to Ubi
Soft for a meeting with LOMAC,
Harpoon
4, Rainbow
Six 3s new mission pack, Athena
Sword and their new FPS titled, Far
Cry.
LOMAC
has aged well since we last saw it at E3. There is still some
work to do according to Matt Wagner but a July release is
planned. I had the chance to down a MiG-29 in a F-15C, which
was quite nice. I could go on about how nice it looked but
its just about "ShowTime". We are looking
to get on with a preview quite soon so stay tuned along with
a few more surprises.
Below are quite a few screenshots
to whet your appetite. Our SimHQ staff members took most of
them right in front of the monitor. It is our belief that
most of these menu screenshots are being seen for the first
time in a "done" state of construction. Click on
a thumbnail below to see the enlarged image.
Far
Cry is an island-based FPS that should appease those that
want large outdoor areas for gun combat. The AI was outstanding
as the enemies came in groups and worked together. I actually
saw a soldier signal to others for help before seeking cover
and engaging me in combat. There were many weapons to choose
from as my demonstrator showed me that headshots go a long
way to making the games enemies go down quickly. I was
not as impressed with Far Cry at first but did come away with
a healthy appreciation of the game. There is some stiff competition
in the FPS shooter field right now so we will have to see
how Far Cry looks closer to release.
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