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Review
VisionTek Xtasy 9800 PRO
by John
Reynolds
ATI announced their new chip this
March and not too long thereafter various board vendors began
shipping products based on it branded as Radeon 9800s. VisionTek
is one such vendor. A company quite well known in the retail
market for their graphics boards, VisionTek is now operating
as a subsidiary of the Hartford Computer Group offering boards
based only on ATI chips. In fact, VisionTek no longer owns
production facilities for manufacturing their own boards,
instead buying them directly from ATI or Asian companies and
repacking them under the companys Xtasy brand. VisionTeks
web site can be found at www.visiontek.com
and the company can be reached at 1-866-883-5411 for technical
support (or e-mailed at support@visiontek.com).
The
Box and Its Contents
Add-In-Board
(AIB) vendors such as VisionTek often search for unique ways
of differentiating products that are based on reference designs,
and the company has certainly done that with its packaging
of the Xtasy 9800 Pro. Made of clear, though fairly thick,
plastic, the Xtasy box is certainly different from the standard
cardboard packaging by displaying its contents without the
box being opened, contents that consists of the following:
- Xtasy 9800 Pro 128MB AGP
- Driver install CD v1.1
- Quick installation guide
- DVI-VGA converter
- S-Composite converter
- S and Composite cables
The driver install CD also has the
ATI control panel and Hydravision software, and various ATI
demos. No additional software, such as a game bundle, was
included in the packaging, something that is becoming more
common with the smaller margins afforded to AIBs by high-end
graphics boards.
The Xtasy
Board and ATIs Radeon 9800 Chip
As for the Xtasy 9800 Pro card itself,
its specifications can be seen below:
- 380 MHz VPU (chip) core
- AGP 3.0 bus (8X/4X)
- 128MB BGA 340 MHz DDR (680 MHz
effective) memory
- 256-bit memory interface with 21.8GB
of bandwidth
- Dual 400 MHz DACs
- VGA, DVI-I, and TV/S video connectors
- Molex power connector w/molex cable
Installation
of the card was the usual ritual of seating an expansion board
into the motherboards AGP slot and connecting the power
cable; failure to perform this last part will result in the
motherboard refusing to POST. Once the system boots and drivers
are in place, installation is complete. Worth noting is that
the Catalyst driver suite is often updated by ATI and can
be found here
for download. The Catalyst drivers themselves offer a wealth
of options for user tweaks that are well organized and easily
understood.
As mentioned above, ATIs reference
design for Radeon 9800-based boards now uses a more sturdy
molex power connector rather than a floppy drive one, which
Radeon 9700 boards use.
A basic run-down on the Radeon 9800
chip specifications consists of the following:
- 380 MHz core
- 107 million transistors w/TSMCs
.15 process
- 8 Pixel pipelines w/1 texture unit
per pipe
- 3GB Pixel fill rate
- 380 million triangle geometry rate
@ 380 MHz
Worth
noting is that while the Radeon 9800 chip clock speed is not
a massive increase over that of its predecessor, the Radeon
9700s clock rate of 325 MHz, ATI has still managed to
remain fairly competitive with the rest of the market even
though they are not yet using TSMCs newer, more advanced,
.13 process for these high-end products. This is even more
impressive when you consider that this allows ATIs AIB
partners to use standard heatsink and fan cooling for their
boards rather than more exotic, and expensive, solutions.
The Radeon 9800 chip is an amazing
piece of engineering, with a rather lengthy features list:
Smartshader 2.1
- DX9 2.0 Pixel Shaders support up
to 16 textures per rendering pass
- DX9 2.0 Vertex Shaders support
vertex programs up to 65,280 instructions with flow control
- F-buffer support for increased
Shader instruction lengths
- Multiple Render Target (MRT) support
- Shadow volume rendering acceleration
- 128-bit, 64-bit & 32-bit per
pixel floating point color output formats
Smoothvision 2.1
- 2x / 4x / 6x full scene multi-sampling
anti-aliasing modes with programmable sample patterns
- 2x / 4x / 8x / 16x anisotropic
filtering modes with performance (bi-linear) and quality
(tri-linear) options
Hyper Z III+
- 3-level Hierarchical Z-Buffer with
early Z test
- Lossless Z-Buffer compression (up
to 24:1)
- Fast Z-Buffer Clear
- Z cache optimized for real-time
shadow rendering
Truform 2.0
- 2nd generation N-Patch higher order
surface support
- Discrete and continuous tessellation
levels per polygon
- Displacement mapping
Videoshader
- Seamless integration of pixel shaders
with video
- FULLSTREAM video de-blocking technology
- Noise removal filtering for captured
video
- MPEG-2 decoding with motion compensation,
iDCT and color space conversion
- All-format DTV/HDTV decoding
- YPrPb component output
- Adaptive de-interlacing and frame
rate conversion
The most significant addition to the
Radeon 9800s features compared to those of the Radeon
9700 is that of the F-buffer. Radeon 9700-class boards can
manage up to 96 pixel shader instruction lengths in a single
pass; exceed that number and the chip is thereby forced into
multi-passing, which obviously hurts performance since each
additional pass requires scene geometry setup and clock cycles.
The F-buffer technology is an attempt to avoid this situation
by creating a separate memory space wherein only those pixels
that are exceeding the hardwares limits are temporarily
stored for multi-pass operations. Theoretically this should
save on both bandwidth and fill rate. ATI supports F-buffer
in OpenGL with the Cat 3.4s. D3D support is as yet unannounced.
This is hardly cause for concern since no game, available
now or near shipping, has been developed with shader instruction
lengths that exceed ATIs hardware limits. This could
of course change sometime in the future.
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