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TrackIR2 by NaturalPoint
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Ease of Use
I will go through various simulations
that either support the TrackIR2 system via enhanced mode
or with mouse emulation mode. If you fly games that have mouse
view emulation (like IL2: Forgotten Battles, Flight Simulator
2004, Lock On: Modern Air Combat, Aces High II Beta, or Falcon
4x, among others) then I highly recommend this device.
Simply put, this is the most significant
improvement in visual control of a game since the introduction
of the hat switch. Ok, maybe it is not quite that great
yet, but this thing has the potential to be the "king
daddy" of visual controllers. The learning curve is not
difficult, but gaining total control of the device can be
a little tricky.
I have played with the thing for
about 20 hours now and I am slowly starting to get more and
more comfortable with the thing. Basically, the TrackIR2 is
a mouse emulation device which uses input from your head and
translates it into mouse movements. While this head movement
simulates the actual head movement you would find in real
life, it isnt exactly the same thing.
For instance, when you are moving
in space you naturally move your head in relation to the movement
while keeping your eyes located on the same spot. This head
movement, generally in response to the initial movement, is
generally an unconscious process used to compensate for G
forces placed on your body when you are moving.
This urge has to be overcome
with the TrackIR and at first it is difficult. You
literally have to train yourself to not automatically
move your head when you turn the aircraft. Likewise, most
folks will turn their heads to a certain point then track
the target the rest of the way with their eyes. With the TrackIR
you obviously cannot do this.
The ability to train yourself in
general varies from person-to-person. Some folks have taken
to it right away while others have more difficulty. I think
in general it takes about a week or so of steady use before
you really feel comfortable with the device. If you are someone
that just plans on plugging the Track IR in and flying the
thing, well, you probably should slow down. It takes some
practice to get used to but the rewards are well worth
the effort.
Panning the cockpit for the first
time, you realize the potential you have with this device.
Following target aircraft no longer requires padlock keys
or crude attempts with a hat key. Once you get the thing figured-out
keeping an eye on the enemy is as simple as a small head movement.
Getting a good firing position and laying ammo on target takes
more practice, but this is easily the biggest hardware improvement
I have seen for modern flight simulations.
As I said before, the TrackIR2 is
a mouse emulation device which means that you can only use
the functions with games that have mouse emulation. While
this is good for games like IL2, LOMAC, or even EAW, it gives
you problems with older games like Janes F-15 or games like
WW2 Online that dont have mouselook available in a cockpit.
While I think mouselook will be a standard feature in the
next few years it means that the TrackIR is not compatible
with a whole slew of older titles.
Likewise, if the game does not support
the enhanced mode of the TrackIR2 system then you may have
trouble. Later in the review, you will see my use of the system
with Aces High II (AHII)
Public Beta. I picked AHII because it was in beta. I could
seriously evaluate the device without enhanced mode while
at the same time not slam a game because the enhanced mode
feature wasnt in place. AHII is still in the early beta
stage so right now you may not have enhanced mode support,
but it may be a planned feature that's supported later on.
In fact, if HiTech
Creations doesnt support the TrackIR, I will
consider it a missed opportunity since they are the only major
online flight sim that has mouselook in the cockpit.
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